Now TAA really works like TAA, the picture does not flicker
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Changelogs
Version 1.4
Update to A21.2 (b37)
Version 1.2
Additionally, the found memory limits have been removed
Version 1.1
ocbMaurice converted the mod without changing the game files
Version 1.0
Only A20 b218
I strongly recommend using FSR Ultra mode, in this mode antialiasing is available in native resolution without upscaling
There may be incompatibilities with other mods, the mod is made for vanilla I was disappointed with the TAA implementation in the update and decided to improve it. I noticed that the game uses 2 render layers, one for the world and one for the arms with weapons. Initially, TAA was included only on the world layer, and on the second layer with weapons was SMAA, i.e. SMAA was superimposed on top of the already not very high-quality flickering TAA, as a result, the picture flickered even more than without anti-aliasing at all. Me solved these problems. Now TAA really works like TAA, the picture does not flicker, and for the second layer with the weapon I just turned off anti-aliasing.
Installation Place file in folder \7DaysToDie_Data\Managed You need to disable the anti-cheat I recommend setting the sharpening for TAA to 20% and the FSR to 0%