Collective Chaos is a suite of gameplay and ui mods. Featuring an all new UI packaged together with some off the communities best mods. Including pois, vehicles, weapons, recipes, expanded skills, etc. Full details are available within the description!
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
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File credits
➡️ Custom UI, Coding and Design. ➡️ Localization and merging everything. ➡️ Misc mods (recipes, weapon mods, traps, ammo, configurable settings etc) - [ZakSnapped]
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Changelogs
Version 1.21.0.2
➡️[CCO] # Fixed an error that prevented players from completing clear quests # Removed behemoth. its just way to buggy and causes strange errors during mp
Version 1.21.0.1
➡️ [Chaos_Core] # Updated essential resources/assets. # Migrated ocb startup optimizer from cco to chaos_core.
➡️ [CCXUi] # patch for tools plus. # fixed an issue that caused players to lose partial inventory upon death. # added background and theme to creative menu.
➡️ [CCO] # rebalanced airdrop loot. # rebalanced book, and magazine spawns. # lowered skill points earned per level from 5 to 3. # lowered levels earned from magazines from 3 to 2. # adjusted wandering horde frequency. # added ocb microsplat. # migrated tools plus from ccxui to cco. # migrated auto exposure from ccxui_hud to cco. # cleaned up and removed unnecessary/old code.
Version 1.21.0.0
The first 3 numbers in the core, and modlet version numbers will now match.
~ Use this for the examples below: W.X.Y.Z
[ + ] Main build number = (W)
[ + ] The second number (X) represents the official game version. - when this number changes it will result in all mods needing to be updated, but that's expected. - this will only happen when TFP updates 7DTD and everything breaks lol.
[ + ] When the core is updated (Y) will increase. - core updates effect modlets. - you will need to download & install the latest version of all modlets that you use if the 'core' has been updated. - this only happens when assets/resources have been added, removed, or altered.
[ + ] When a modlet is updated, only the last number (Z) will change. - this does not effect core. - modlets can be updated without having to redownload the core. - occurs for bug fixing/tweaks.
Version 1.0.0.2 - ccxui
# Fixed an issue with inventory buttons not being clickable when viewing item stats/recipes.
# Realigned multiple headers to fit design better.
Version 1.0.0.1 ccxui_hud
# optimization.
Version 1.0.0.1 ccxui
# optimization.
# fixed sentry ammo count.
# turrets, fixed an issue that prevented players from using the far left ammo slot at times.
# generators, fixed an issue that prevented players from using the top row of engine slots at times.
# dew collector, this window was accidently left vanilla, and has now been edited to fit design.
# patch for planter and seed station windows when using ccxui.
# fixed an issue where the inventory background would cover up the seed station/planter recipe requirements.
Version 1.0.0.1 cco
# fixed multiple vehicle storage sizes to fit ccxui design.
# changed buff pop up list from 3 row, 5 col to 10 row, 1 col.
# patch for planter and seed station windows when NOT using ccxui.
Version 1.0.0.0
# Introduction of the modlet format. This will help with update speed, and provide a more user friendly experience. (zs)
# Introduction of CCXUi, _hud, _mainmenu (zs)
# Designed new backgrounds, buttons, and elements for UI (zs)
# Trap health (specifically spike traps and barbed wire) have had their "damage_received" increased. Meaning zombies will do slightly more damage to your traps now. (zs)
# raygun renamed to Raygun MKII and now allowed to equip firing mode mods (ps)
# raygun sound updated to MKII version (ps)
# duckbills added to shotgun models when it is equipped (ps)
# fixed crafting requirements and progression for kanabo (ps)
# Energy weapon ammos added in as drops (ps)
# Crowbar added for doors/safes (ps)
Version 0.1 - 0.9.97 (old)
Version 0.9.97 # Updated In-Game HUD. # New design and graphics. # Bottom left and Top left player stats. # Bottom right item count/ammo counter.
Version 0.9.96 # In-Game UI additions, textures, and tweaks. # Scrollbars for backpack inventory and item descriptions. # Increased backpack inventory size 60 > 100. # Increased crafting queue size 4 > 10.
Version 0.9.95 # Increased xp gain for custom zombies by 300% (x3). # Increased crafting time so the effects of Tools Plus are noticably beneficial # Changed the recipe for the Stone and Rock spears so they arent identical anymore. # Added a "Wrench" to the Wrench Knife recipe. # Tweaked the "CraftFromContainers" config. Players now have to be within 10 blocks of their containers to utilize resources. # Decreased book spawns by -50% in an attempt to balance their spawn rate.
Version 0.9.94 # Updated essential assets and files. # Reworked main menu. # New main menu buttons. # Main Menu Rolling Credits.
Version 0.9.93 # Updated OCB Advanced Auto Exposure (Fix for MP)
Version 0.9.92 # Added OCB Advanced Auto Exposure (removed the old system) # Includes files from 0.9.91 update to ensure compatibility.
Version 0.9.91 # Fixed a ui and function error that prevented the 'Quick Stack' inventory features from working properly.
Version 0.9.9 # Fixed compatibility issues with a21.2 (stable) - NOTE; compatibility with A21.0/1 may be lost. # Weapons update; added stakeout and stoner63 from BO1 # Tweaks to custom weapon attachments # POIs; New additions, tweaks, and fixes # Fixed campfire ERROR codes. Version 0.9.8 # Fixed an issue with energy ammo types that weren't appearing in traders properly. # Nerfed 'decor' ore blocks to limit resource harvesting # Lowered book loot in the Rose Abby # Modified Trader Hugh and Jen to make it easier to access # Added helipad to Temple Multi-Trader # Changed switches in AirB&B # Fixed rotated Light in AirB&B # Fixed snake bug in Basilica Cistern # Fixed ShowClearCount property for Maunsel Forts # Fixed missing sinks in Maunsel Forts # Fixed keyswitch - locked fridge room in Dialogue Tower
Version 0.9.7 # Fixed an error code that appeared within the console during bloodmoons while driving. # New weapons (Izayo 9mm pack) # Misc Optimization for v1.0_stable release.
Version 0.9.6 # Weapon Tweaks/Fixes/Balancing # Added Vehicle Madness Pack # Misc Optimization for final release.
Version 0.9.5 # UI tweaks and fixes # Laser Weapons # Raygun Mark II # Military Vehicles (Apache helicopter and Tigr Jeep)
Version 0.9.4 Improved UI elements
Version 0.9.3 # Updated Weapons # New blades, clubs, and spears # New SMG
Version 0.9.2 # In-Game UI adjustments # New exotic weapons # Restructured weapon unlocks # New storage types # Other misc tasks
Version 0.9.1 # Fixed null error near police depts. # Removed ranged attack from cops # Removed radiated vultures # Adjusted compass and hp bar UI
Version 0.9.0 # New Zombie Boss (modified behemoth) # In-Game UI changes # OCB Claim Auto Repair # Weapon Balancing # Misc gameplay tweaks
Version 0.8.6.1 # fixed an issue with the hazmat suit where buffs wouldn't apply properly in the wasteland.
Version 0.8.6 # 8 New weapons. (junk MG,AK-47 apocalypse edition,NV4 (CoD M4),RPK-16.) (LMGs - Negev, Ameli, m249, heavy-16) # Tweaked damage outputs for 5.56 ARs and Shotguns. # Dynamic lighting adjustments. # Mastery perks
Version 0.8.5 # Implemented QUARTZ for widget/mp4 support # Reworked trap mechanics # Electric fences now do shock and burn damage (and effects) # Fixed all weapon tier unlocks # Updated main menu (animated) # Full main menu UI overhaul # Other misc changes and balances
Version 0.8.1 UI Updates - New compass stats - for time/day/temp/wind speed/elevation - New player stats tracker - for kills/deaths/loot stage - Main Menu UI reworked
Version 0.8.0 UI changes Magbow tier unlocks fixed reworked XP and resource harvesting rates more tweaks to custom zombie spawn rates slightly decreased wandering horde size and frequency
Version 0.7.5 adjusted wandering horde frequency modified the custom zombies. (mfs are scary now lol) increased new zombie type spawn rates. (per biome and bloodmoon) new rifles (pantstain updated his ranged weapons pack) new weather settings (not final, just wanted to implement)
Version 0.7.2 HOTFIX Reworked weapon and electricity skills Fixed all weapon and electricity icons within the skill unlock menus UI
Version 0.7.1 HOTFIX Fixed an issue where unlocks for custom weapons would not appear within the skill menu properly. This prevented players from being able to see what was next in the following levels/tiers.
Version 0.7.0 Added Izayos vanilla ammo icon replacements Reimplemented custom movement settings (somehow got removed?) Players can now craft using items from nearby containers. Active Ingredient Crafting UI New zombie types (extremely edited version of Zombies Plus) fixed an issue where player couldn't craft custom Shotguns. fixed an issue where player couldn't craft custom Rifles. fixed an issue where player couldn't craft custom Magbow. tier 6 crafting has been temp removed as it was the cause to custom weapon crafting issues.
Version 0.6.0 # fixed block upgrade issue (it was the dumbest thing) # adjusted starter kit items (replaced steel tools with iron/stone tools) # removed starting quest (advance straight to trader quest)
Version 0.5.0 Initial Upload. Public test phase to gather feedback.
Version 0.1 - 0.4 pre-release stages
THIS MOD WILL NOT BE UPDATED TO V1.0 BECAUSE TFP DECIDED TO ADD THINGS NOBODY ASKED FOR, AND CHANGING THINGS THAT DIDNT NEED CHANGED RESULTING IN BREAKING EVERYTHING.
"This overhaul includes a custom main menu interface, in-game hud and ui, vehicles, weapons, poi's, new recipes, building items, custom zombies, expanded skills and so much more! My goal is to provide top tier QoL features that enhance and lengthen your journey."
♦ Works in both SP and Multiplayer (servers)
♦ Not EAC compatible. Disable EAC.
♦ Not safe for existing saves/worlds. Please create a new save/world.
♦ You have to create a new world with RWG if you wish to utilize the custom POI's.
CHAOS_CORE: Required for all CC mods to work. Contains all of the primary assets and required resources. - Note: chaos_core is the primary resource library for all Collective Chaos mods. It does nothing on its own.
CCXUi_HUD: UI Overhaul, HUD.
- Adds a unique HuD that provides a fresh experience and numerous player stats. - Custom player HUD design. - Kill, Death, and Loot Stage Stat Tracker (Top Left) - Custom Health, Stamina, Food, Water bars. (Bottom Left) - Elevation, Temp, Wind Speed. (Center, Under Compass) - Custom Toolbelt Design. - Custom Compass. - Enemy Health Bar. - Remove Enter/Exit POI pop up. - FoV Changer.
CCXUi_MENU: UI Overhaul, Main Menu
- Adds an animated background with custom menu music. (cod bo2 zombies lobby soundtrack) - Adds multiple loading screen backgrounds, and custom prompts related to in-game mod content. - Custom buttons and menu layout.
CCXUi: UI Overhaul, Inventory/Backpack Windows.
- Changes the design of all UI elements within the inventory, character, journal, map, skills, and quest tabs. - This also applies to trader, quest, vehicle inventory, and workbench windows etc. - Increases backpack size to 100 , crafting queue slots to 10, and dew collector slots to 9. - Advanced Auto Exposure (shadows and lighting) - Lockable inventory slots - Quick Stack / Quick Resupply - Active Ingredient crafting UI - 15k item stacks
CCO: Gameplay Overhaul. All of the big in-game mods.
⚙️ Settings: - Configurable settings can be found here - Movement settings - XP and Skill point settings - More points earned per level/magazine - Starter Kit (optional)
🏠 36 Custom POI's:
- Custom Trader and Multi-Trader, Caves, Mazes, Forts, Houses, Penthouses, Towers, Grow Facility, and many more unique locations!
🚗 140 Custom Vehicles: (image is missing vehicles. just a rough idea)
- Vehicle Madness, Bdubs Vehicle Pack and DK710s vehicle pack. - Trucks, Sport Cars, Exotics, Motorcycles, Apocalyptic Vehicles, Armored Vehicles. - Military/Weaponized Vehicles with working turrets that can be controlled and fired with 'G' . - Military Aircraft (Apache / UH-60)
🔫 75+ Custom Weapons:
- Pantstains ranged weapon pack. - Izayo 9mm, 556, 762, and shotgun packs. - Bows, Melee, Pistols, SMGs, ARs, LMGs, Shotguns, Sniper Rifles, Explosives, Rocket Launchers. - Expanded weapon skills for maximum killing efficiency - Weapon rework for ADS, damage range, rate of fire, and modifiers. - Custom Weapon Audio - Craft weapon parts - Craft steel ammo - Ammo dismantling. - Elemental Ammo 🪤 Traps:
- Trap mechanics (health and damage output) reworked - Added new traps such as Shotgun/Sniper/AK-47 Turrets, and burning blocks. - Electric fences will now shock, and burn enemies at the same time.
🧟 Zombies:
- 12 Custom Zombies (some with unique abilities, tweaked damage, speed, health) - Blood moons last the full duration of night. - Wandering hordes appear - Removed Radioactive Vultures
🛠️ Tools & Crafting:
- Tools Plus for Forge/Chem/Cement/Work stations. - Land Claim Auto Repair - Use resources from containers nearby to craft items. - Decreased crafting time. - Enhanced crafting - Added revised recipes along with some new ones for power doors, solar and many other items. - Research Crafting (scrap magazines/books to obtain schematics to then craft the mags/books that you need!)
🚜 Farming:
- Enhanced farming, faster grow times and custom weed farming. - Enhanced harvesting, get what you need. when you need it. - Better tools, harvesting and repair stats increased. - Hydroponic grown station - Seed station