About this mod
A simple, server side only mod that adds several new attachments to the game, color coded for ease of recognition from yellow at the lowest tier to red at the highest tier. Attachments include harvest mods, damage, armor, reload, and fall damage mods that are progressively more overpowered as well as OP Items.
- Permissions and credits
- Changelogs
- Donations
This mod adds:
2x, 4x, and 8x Harvest Mods that can go on any tool or bladed weapon. This currently adds 8x the resources of any harvestable resource, though other bonuses like motherlode or similar will compound and give you even higher results.
2x, 4x, and 8x Damage Mods that can go on any tool or weapon. These will not stack with each other but do have a unique modifier so they should stack with other similar mods if you want to be EXTRA OP.
Super Band Plating mods that add 5, 10 and 20 armor. Have the full set and good armor and you're almost invincible. (status ailments can still be applied separately from damage so watch out)
Super Reload mod, that attaches to any magazine capable gun, added that increases reload speed by 100%, over the standard 15% the vanilla Bandolier mod gives. (This mod goes onto the weapon itself, not an armor slot and uses a separate buff from the bandolier so should work together)
Super Impact Bracing mod has been replaced by the OP Boots, that now negate 2,4,8,17,35 and 70 blocks of damage per tier.
Super versions of the improved and advanced muffled connector and the fittings mod. Super Improved muffled mod reduces noise by 50%, Advanced by 100% making you quiet as a cat. Improved fittings mods offer +50% mobility and +10% stamina recharge with 1 meter/block additional jump height and +100% mobility with +20% stamina recharge and 1 meter/block jump height increase.
4x and 8x Drum Magazine extensions that come with a slight reload penalty.
6 Slot and 12 Slot super pocket mod variants
All the mods have been tiered and should appear in loot alongside mods of the same tier.
*Version 0.2: Added a new Super Nailgun that does 5000 repair points and a new Super All in One Vehicle Mod that increases headlights to 300%, reduces fuel consumption to 0.1% and increased speed and turbo to 200%.
*Version 0.3: Added Schematics for tier 2 and 3 items and mods. Also improved looting and trader inventory chance and some localization issues.
*Version 0.4: Added Max Health and Regen to the plating mods. Added Max Stamina and Regen to the fittings mods. Balanced food/water drain to offset increased stats. Added debuff protection to the +20 Plating mod
*Version 0.5: Added a new OP Heavy Armor Set that adds additional health and stamina, reduces debuffs and has a very high armor rating. Made some small tweaks to items like the muffled connectors, reducing it slightly as enemies wouldn't even attack.
*Version 1.0 Reworked the OP Heavy Armor to work with the new outfit system and took advantage of many of the new outfit perks. I am currently working out how to get so many perks to display properly, but I added some of the best perks from each outfit piece into the respective OP armor piece. (You can compare to other pieces to see the hidden stats, and some will show up in the stats tab of the character screen). The super impact bracing mod and super vehicle mod have been removed for the timebeing. Also the outfits have been moved to using the vanilla armor magazines unlocks in this version. I will probably create either multiple versions of this for compatibility or if the new mod features work like they're supposed to, have a version that checks for mods installed and use the appropriate version. But as of now, the outfits are unlocked through magazines and the rest of the mods are either found or unlocked by schematic. (except for the 2x harvest and damage, which are unlocked from the beginning)
Version 1.1 Fixed OP Heavy Armors and displays to better show their effects, limited to 7 entries on the display so there may be additional effects. Re-added the Super All in one Vehicle mod.
This is my first mod, I made it mostly for my own playthroughs to get rid of a lot of the grind and to allow for bigger ramps in difficulty with playing mods like Darkness Falls. The recipes are not set in stone and may change as I'm still playtesting this, suggestions are welcome.
I hope you enjoy.