This mod overhauls the traditional 7 days to die experience while keeping the original integrity of how it was intended to be played.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Changelogs
Version 1.0.7
-Fixed a bug that caused the player to be unable to craft every type of tool and weapon part
-Fixed a Typo on the Munitions box
-Fixed a bug that caused the Generic Writable Chest to turn into a loot chest.
-Fixed a bug that caused the Pistol to have the same durability as the Pipe Pistol
-Fixed a bug that caused healing other players with Physician level 5 to not gain increased healing
-Changed the damage of the Baseball bat and Steel club
-Buffed max Bleed stacks applied with Knives
-Changed some of the drink recipes in the oven to avoid duplication.
-Updated the Armor to no longer provide complete hot and cold resistance.
Version 1.0.6
-Added 3 new Tiers of Repair Kits
-Added 3 new Tiers of Repair Kit Bundles
-Rebalanced Repair Tools Leveling
-Added Ability to Break Chests and Receive the Chest Back With Repair Tools
-Tools, Weapons, and Guns now Require some kind of Repair Kit in order to fix the Item.
-Fixed Tool Power Attack Block Damage to accurately match each tier of Tool.
Version 1.0.5
-Updated Bear Skin
-Updated Zombie Bear Skin
-Updated some recipes to include glass
-Adjusted some of the loot tables
-Added Dew Collector Mods to Workstations progression
-Added Empty Jars
-Added Glass
-Added new Armor’s to the quest rewards
-Added Hands for the three new Animals
Version 1.0.4
-Updated Biome Loot progression
-Updated Zombies spawn for each biome
-Updated Enemy Animals spawn counts
-Adjusted Animals Health and XP
-Fixed Lettermans Jacket from be able to be scrapped
-Fixed the text for Infiltrator Rank 3
-Fixed the text for Urban Combat Volume 5
-Added Crushed Sand Bundles
-Added Cobblestone Bundles
-Added Concrete Bundles
-Added Cement Mix Bundles
Version 1.0.3
-Updated Mod to work with version 1.0 of 7 Days to Die. -Fixed Issues with Storage -Balanced Tools. -Added New Crafting Kit used to craft weapons and tools. -Fixed an issue with bushes both alive and dead not allowing the player to place blocks on them. -Added New 3 New Animals to the game. -Changed the Animal spawns in each Biome with each one you go to becoming more and more tough. -Added the Inmate and the Bowler to have the updated health and experience gain. -Added all of the Clothing that was removed as part of the 1.0 patch back as mods for your armor.
Version 1.0.2
-Updated Quest Food Rewards. -Updated Drink Loot Tables. -Updated Food Loot Tables. -Updated Blocks xml to work better with other mods.
Version 1.0.1
-Fixed Stone Tools being Sellable to Trader. -Fine Tuned Shovel Balance -Updated Loot for Tools.
Version 1.0
Initial Mod Upload
This mod is Designed as a Stand Alone Mod. (But feel free to try to squeeze in other mods.)
Reworks: Loot System, Tools, Skills, Weapons, and more.
-New Crops were added Beets, Cabbages, Carrots, Garlic, Onions, Radish, Sunflowers, Tomatoes, Watermelons, and Wheat. -New Tools have been added Hammers, and Modern versions of the tools as well as re-imagined stone tools. -Combat classes have been adjusted to promote specific play styles for each one. -Zombies were re-balanced to improve the experience and give more depth to play. -General skill tree has been added to allow builds to experience more ways to play. -New Upgradable base blocks have been added to improve base building and defending. -Many new food Recipe's work with the new farming crops. -Rare Lost Treasure Maps. -Service Vehicles that can be lockpicked.