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BG3 Community Library Team

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Armarui

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About this mod

Relentless Rage now restores HP equal to twice your Barbarian level, and can trigger multiple times between rests.

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Unlike Fighter, Ranger, and Paladin, Barbarians don't get a stronger offense at level 11. Instead, they get Relentless Rage, which is intended to make them the tankiest martials around. UA playtest 8 revamped this passive to be way more impactful. Instead of only healing 1 HP as it does in the base game, Relentless Rage now heals twice your Barbarian level (22 HP at minimum). Moreover, it can trigger multiple times in the same fight, depending on saving throws.

This should make late-game Barbarians way more resilient, without affecting overall game balance. Now you can be the angriest, tankiest version of yourself!

Installation

This mod uses the Community Library and Compatibility Framework to add the Relentless Rage feature to the Barbarian's class progression.

Use the BG3ModManager. Add this mod to your load order after the Community Library, and before the Compatibility Framework.

This mod should be safe to install at any time. You may need to respec after installing.

Uninstallation

Respec to remove the passive before uninstalling.

Compatibility

Thanks to the Compatibility Framework, this mod should have no compatibility issues.

Contributing

All of my mods are open source, and hosted on GitHub. I accept pull requests, but can't guarantee that I'll respond to issues.

The logic for this mod can be found in the BG3 Community Library, which is also open source.

My mods

The Barbarian collection


Other mods



Support

100% of the donations that any of my projects receive go to the Wildlife Conservation Society. If you'd like to show support to me for whatever reason, please consider making a donation directly to them instead.

BG3 Community Library / Compatibility Framework

Baldur's Gate 3 Community Library exists to provide a common collection of Spells, Scripts, Items, Statuses, Passives, and other useful material that will assist modders in creating new content.

The Compatibility Framework provides an API for other mods to use improve compatibility. Initially designed for Subclass Compatibility, the Framework has API endpoints that Script-Extender Enabled mods can hook into to insert values into Progressions and Spell/Skill/PassiveLists at Runtime. What this means is that a mod author can inject their mod's data into existing Progressions or Lists without overwriting data, allowing for total compatibility.

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OneDnD Mods
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Mods By The BG3 Community Library Team
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Classes

Barbarian

Instinctive Pounce
As a part of the bonus action you take to enter your rage, you can move up to half your speed. You can jump once this turn without consuming an additional bonus action.

Relentless Rage
Relentless Rage now restores HP equal to twice your Barbarian level, and can trigger multiple times between rests.

Short Rest Rage Recovery
Barbarians regain one expended Rage on a Short Rest.

Monk

Deflect Attacks
This mod uses the Compatibility Framework to add to add Deflect Attacks upgrade from OneDnD.
Deflect Attacks (formerly Deflect Missiles) now also works against melee attacks.


Martial Arts
This mod uses the Compatibility Framework to add to add the Martial Arts changes from OneDnD.
Adjustments to Weapon Proficiencies, Martial Arts Damage, Bonus Unarmed Strikes and Dexterous Attacks.


Monk's Discipline
This mod uses the Compatibility Framework to add to Monk's Discipline from OneDnD.
Monk’s Discipline (formerly Ki) gives an improved version of Step of the Wind, which now lets you take both the Disengage and the Dash action and options have been redesigned to have options that don’t require spending Discipline Points.


Weapon Proficiency Additions
This mod uses the Compatibility Framework to add to the Monk starting weapon proficiencies.
Monks will be able to use Simple Weapons, Martial Weapons that have the Light property by adding Scimitars and Hand Crossbows.


Warlock

Magical Cunning
Magical Cunning is a new OneDnD feature that allows a Warlock to quickly regain a certain number of spell slots.
If all your Warlock spell slots are expended, you can replenish half of those spell slots (round up). Once you use this feature, you can’t do so again until you finish a Long rest.


Pacts as Invocations
Pact Boon is integrated into the Eldritch Invocations feature.
Over time, you’re now able to choose more than one of the former Pact Boon options. In addition, Eldritch Invocations start from level 1, and at level 12, you have 8 invocations rather than 6.


Pact Of The Blade
Adds the Pact of the Blade changes from OneDnd UA7. Attacks with bonded weapons may deal Necrotic, Psychic or Radiant damage instead of its normal damage type

Patron Spells
This mod uses the Compatibility Framework to add the Patron 'Expanded Spells' you have as always prepared.

Spell List Additions
This mod uses the Compatibility Framework to add to the Warlock Spell Lists.
Level 1 Spells - Bane, Detect Magic (Requires 5E Spells) and Speak with Animals.


Wizard

OneDnD Modules - Wizard
The OneDnD Changes for the Wizard.: Scholar & Spell School Savant

Spells

Starry Wisp Cantrip
Starry Wisp is a new OneDnD cantrip for Bards and Druids.
You launch a mote of light at one creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 Radiant damage, and until the end of your next turn, it emits Dim Light in a 10-foot radius and can’t become Invisible.



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Cleric

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Overhauls Divine Intervention to more closely match OneDnD UA6.

Monk

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Wizard

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Overhauls the Spell School Savant feature to match OneDnD UA7

Feats

Charger Feat OneDnD UA2 (Does not Require Script Extender)
Overhauls the Charger feat to match OneDnD UA2.

Weapon Training Feat OneDnD UA2 (Does not Require Script Extender)
Adds the Weapon Training feat from OneDnD UA2.

Spells

Starry Wisp Cantrip OneDnD UA8 (Does not Require Script Extender)
Adds the Starry Wisp cantrip from OneDnD UA8.

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Sorcerer

(Some) UA7 OneDND Sorcerer Abilities
Bringing some Sorcerer changes from UA7 PHB to BG3 as best as I could implement them.

Spells

True Strike a la UA8 - OneDnD
True Strike, in the spirit of Unearthed Arcana Playtest 8.

UA7 OneDnD Sorcerer Spells
Adding two new spells, Sorcerous Burst and Arcane Eruption, from Unearthed Arcana Playtest 7. Includes exploding dice!


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Classes

Cleric

UA6 Invoke Duplicity
Replaces Trickery Cleric's Invoke Duplicity with the UA Playtest 6 version. Allows the Cleric to move, swap places with, and cast spells from an invulnerable illusory duplicate.

Rogue

UA6 Cunning Strike and Swashbuckler
From UA Playtest 6: Rogues gain the ability to trade one of the Sneak Attack damage dice for a secondary effect. Also fixes bugs in Sneak Attack and makes it work off-turn and with Commander's Strike. Optional files: Swashbuckler Rogue subclass and Steady Aim.

Warlock

UA7 Archfey Warlock
Updates Archfey Warlock to the UA Playtest 7 version. Additional effects for Misty Step, and scaling free casts. Always-prepared patron spells.

Spells

UA8 Healing Buffs
Brings the healing spell buffs from UA Playtest 8 to BG3, making Cure Wounds worth casting (and more.)


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