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Salazryn

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Salazryn

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About this mod

A collection of weapons from Destiny brought into BG3

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  • Mandarin
Eyes up, Guardian.

Hey guys! Apparently I'm going to keep churning out mods based on video game weaponry, rather than actually posting the unique weapons I've been working on. This pack is a set of weapons from the Destiny series (almost exclusively Destiny 2), along with one that I made based on a weapon given to a character of mine in a tabletop campaign (Royal Flush). Each gun (hand crossbow) has been recreated as closely as possible to their original version, with only some minor tweaks here and there to make them work properly in the world of BG3.

From the base game, there are Sunshot, Ace of Spades, Thorn, Crimson, and Graviton Lance. All are built as hand crossbows and they all have unique effects on firing, whether that's in main or off hand. Also included is a Hunter's knife which is, visually, a knife, but goes in the ranged weapon slot (as it is technically a hand crossbow) and replaces the default hand crossbow firing animation with a flame knife toss. The knife unlocks two additional ranged options based on my favorite Hunter grenade and melee options as well as the best (in my opinion) class super in Destiny 2, Blade Barrage. 

I'd intended to make the Iron Banner axe, but couldn't find a model with working textures, so instead I made the Young Wolf's Howl from Destiny 1. It's built as a greatsword, but I could be convinced to tweak it into a longsword, if there's an interest!

The Royal Flush is a weapon given to my warlock, Cain, from an Eberron campaign and is recreated utilizing a custom Ace of Spades model I found online. It's a bit strong compared to the other weapons, but it was his level 17 weapon, so that's expected. 

Other than the above weapons, there is also an amulet that offers an AC boost, a unique passive effect, and allows the summoning of a massive wolf companion that grows as you do. It is coded to scale in level and gain new abilities as you do, so it should be a viable companion throughout the entire game. I believe it's fairly balanced at all levels, but do let me know if you think it needs some tweaks. The scaling changes do not apply automatically, however, and you'll need to long rest and then resummon the wolf when you hit certain levels to show the new tweaks. Otherwise, everything seems to be working perfectly. This was a new bit of work for me, so if something is weird, or you catch a bug I missed, lemme know. 

Everything is packaged in a neat little engram that can be found in the Tutorial Chest, Damon in the grove, or Sorcerous Sundries. The engram has unique visuals and can be plopped in the game world to store whatever you like after acquiring it. As of my testing, there shouldn't be any issues with other mods and it shouldn't require anything else to work as intended, as all assets and building blocks are in this mod itself.

Current Issues:

  • All effects on the weapons should work as written. I'm not 100% certain if the debuff Thorn is supposed to apply works perfectly, so please let me know if you catch any issues with it. It's set to apply on a failed save and is a stacking buff, so if you don't notice it applying on a hit, check if the target just passed their save. It should stack up to 5 times, growing stronger each time (similar to how the gun works in Destiny).
  • Thorn's visuals work--to a point. The gun appears in hand, it does everything it's supposed to do, but it's flat grey. I believe this is an issue with how the texture and color maps were made, but I'm having a hard time finding the issue. Thought I fixed it at one point, but it instead turned the whole thing a very shiny gold. So, for now, it's all grey. Hopefully I can fix this soon!
  • Graviton Lance is a pulse rifle in Destiny, I know. I wanted it to be a pulse rifle, but the model I found just would not work as a crossbow and I could not get it to line up properly in hand. Luckily, I found this neat hand cannon version of the weapon and was able to get that to work perfectly. 
  • The Cosmology perk on Graviton Lance is fiddly. When you get a kill, the target explodes and seeking missiles are supposed to spread out from it, but I could not find a way to get that effect to happen from the explosion impact site, simply because nothing in BG3 is designed like that. So what I made is a status called Cosmology (after the gun's perk) that will automatically apply to yourself whenever you get a kill with Graviton Lance. This status unlocks a spell that fires the seeking explosives. That being said, I could not figure out how to make the spell stay on your action bar, so it's a whole thing. When you get a kill, the status will apply to the character who got the kill, then they will gain access to the Cosmology spell BUT IY LIKELY WILL NOT APPEAR ON YOUR ACTION BAR. You have to go into your spellbook (K by default), click on common, and it'll be in there. Drag the sucker to your action bar, and it'll work as intended. Once the status ends (after your turn), the spell will vanish once again. If anyone has an idea on how to do this better, please let me know. 
  • The Firefly perk from Ace of Spades seems to apply to all ranged weapons you're holding. No clue why. It's set to trigger only from the source of the crit or kill, but every time I got a kill with my off hand ranged weapon, the target also exploded. Still looking into it, but it's a low priority for me.


Future Goals:

  • More Weapons? There's a few more Destiny weapons I'd love to add to this mod, but I'm not a 3D modeler, so I'm limited to what I can find on the internet (and what plays nicely with BG3). If there's a weapon from the series you'd like to see added, drop it in the comments or shoot me a message, and I'll see what I can do. If you can find a model of it with colors and textures, even better!
  • Fix Thorn. This is a super simple fix, but it's just a matter of finding a model that has the right texture mapping.
  • Add a Ghost. I was really hoping to add this into the release, but everything I tried was not working. I could make the Ghost into a ring or amulet, but I wanted it to go into the cloak slot and actually float around with you. Every time I built it in, however, it simply wouldn't appear, so I might work on it separately and make a standalone mod in the future. We'll see.
  • Cohesion with my planned Guardian class mod. Gotta make the class mod first, but stay tuned!


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