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Lumaterian

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Enhancements for Witch Bolt

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Witch Bolt:
- Base damage increased from 1d12 to 2d12, upcasting remains +1d12 per level
- Successfully landing the initial attack will use your reaction, missing will only use your action as normal
- Activation damage reduced from 1d12 to 1d6
- Activation cost changed to 1 reaction
- Activation is now a ranged spell attack roll, the same as the initial cast
- Missing the activation attack roll will end the spell
- Failure to activate on your turn will now properly end the spell
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