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About this mod

Druids of this circle often stand in opposition to that which crawls through the dark. They tend to swing to further extremes of passion, willing to burn away the rot. Though the might aim for a more controller burn, such a burn may often be more destructive than a simple pruning.

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**This mod was created as a commission, and I am posting it here with permission (and endorsement of) the client.**

Circle Spells:
  • 2nd Level: Guiding Bolt, Divine Favor
  • 3rd Level: Branding Smite, Warding Bond
  • 5th Level: Crusaders Mantle, Spirit Guardians
  • 7th Level: Death Ward, Guardian of Faith
  • 9th Level: Flame Strike, Dispel Evil and Good

Class Features:

Luminosity
Gain 3 unique cantrips. These do not count against your total cantrip count. 

  • Dawn Break - Strike a creature with your melee weapon, applying Dawn Break to them. A creature affected by Dawn Break takes an additional 1d8 Radiant damage] when struck.
  • Morning Star - Hurl a bright flame, dealing 1d12 Radiant Damage
  • Rite of Illumination - Imbue your melee weapon with Radiant light, causing all weapon damage to be Radiant instead.

Sun's Avatar
You can spend a Bonus Action and a Wild Shape charge to imbue an ally with one of the following for 2 turns:
  • Herald of the Sun - Designate an Ally as a Herald of the Sun, granting them Morning Star as an Action or Bonus Action. Additionally, the herald is immune to being silenced and counterspelled, gains the ability to fly, an also gain the bless enchantment.
  • Champion of the Sun - Designate an Ally as a Champion of the Sun, granting them Dawn Break as an Action or Bonus Action. Additionally, the champion has their AC set to 18, gains 25 Temporary HP, 4m bonus movement speed, and their melee attacks deal bonus Radiant Damage.

Second Sunrise
When this unit deals Radiant Damage, it also inflicts the target with Radiating Orb. Dealing damage to hidden or obscured targets deals an additional 4d6 Radiant Damage, and applies two stacks of Radiating Orb.

Incandescence
This unit is immune to radiant damage, and being blinded or and surprised. Additionally, this unit's body always shines a bright light. Allies under this unit's Sun's Avatar effects are also granted these bonuses.


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