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Salazryn

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Salazryn

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Adds the Soul Reaver from Legacy of Kain into the game.

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This mod brings a more simple, but nontheless powerful blade into the game: the Soul Reaver itself. I wasn't sure exactly what stats to build into the Reaver, as it doesn't have unique in game stats, but hot damn does it have a *lot* of effects and powers within the lore of the Legacy of Kain series. Obviously, I couldn't build everything it's capable of throughout all of the games--especially all the time travelling and paradox creation/destroying--but I wanted it to still feel like the Reaver. 

If someone thinks of a different ability/skill/whatever that would fit the blade and it seems like there's interest, I'll tweak it and add it. As is, I figured a version of undead fortitude and dark one's blessing fit what the Reaver does and how it drinks the blood/souls of its victims and revitalizes its wielder. These alone, along with +3 and some bonus necrotic damage, makes it a considerably powerful weapon in the realm of BG3, so unless a suggestion feels really thematic, I'll probably leave it as is. Still, I'd love to hear y'all's ideas on improving it!

As always, the Reaver is in the tutorial chest, Damon's inventory, and Sorcerous Sundries. Unlike normal when I upload multiple weapons in one mod, I couldn't decide on a unique chest to package them in, so for now, they're loose. I'll think of something to declutter those inventories.

UPDATE: I have added Raziel's wraith blade as well as a longsword version of the normal Soul Reaver. The Wraith Blade has a passive feature which can be toggled that switches it from its material and spectral plane versions.

** THIS ABILITY APPEARS ON YOUR PASSIVES BAR, NOT YOUR ACTION BARS** In case you load in and, like me, start to get frustrated because you can't find the Shift toggle.

At current, they both have the same abilities as the regular Soul Reaver, except they are longswords that lack versatile (as Raziel only ever holds his Reaver in one hand, but I increased the base damage to 1d10 to compensate) and have a special projectile ability that scales as a cantrip would as you level up (Raziel's Reaver granted him the ability to fire force projectiles, so I figured this would be a nice flavor ability). As the Wraith and Spectral blades are intended to be weapons lacking a physical form, they do force and necrotic damage exclusively and grant resistance to their damage type.

I also fixed the base Reaver to actually offer resistance to necrotic damage as I had intended. Missed a comma in the line for that one, so it wasn't appearing properly.

I tried really hard to make the Wraith and Spectral blades translucent, but I couldn't figure out how to make that happen, so I opted for the mist effect and changing the color palettes.

POTENTIAL FUTURE PLANS: Elemental Reavers?!

Model: (4) The Soul Reaver - Buy Royalty Free 3D model by Miguel Adão (@theauditor) [032a316] (sketchfab.com)
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