Makes the help action kinda suck. In combat stabilize the target with a DC 10/15 Medicine check, out of combat heal the target with a DC 10/15 Medicine check.
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Changelogs
Version 2
Reduced the DC to 10 from 15.
Version 1.1
Potential fix for 2 collection users encountering a situation where they could not interact with downed companions.
Some others have made similar mods but they just didn't tickle my fancy. This mod here will make Spare the Dying from 5E Spells not useless, I recommend pairing it with this exhaustion system for maximum inconvenience.
I used self inheritance, but even so it's not really going to be compatible with much else that edits the Help action. Can be installed/uninstalled mid playthrough, nothing crazy going on with this mod, just editing a vanilla spell.