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swissfred

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About this mod

'Traps Begone' will disarm and deactivate all traps when clicked, without requiring tools, spells, or dice rolls. This ability is enabled by default when the mod is activated, and can be used by all characters.
Now works on all traps and trapped objects like chests, coffins, and more.
you get also a Perception Boost.

Requirements
Permissions and credits
Changelogs
Traps Begone for Patch #6

'Traps Begone' will disarm and deactivate all traps when clicked, without requiring tools, spells, or dice rolls. This ability is enabled by default when the mod is activated, and can be used by all characters.

Now works on all traps and trapped objects like chests, coffins, and more.

NEW: Perception Boost if Mod is active.


No Trap disarm tool kits needed, can be used by all Characters in a Party

how to use: Just Click on the corresponding Trap and after the magic words 'TRAPS BEGONE!' are spoken the Trap
will be disarmed and deactivated.

How to Install the Mod:
Extract DWrite.dll
  •  to the 
  • Baldurs Gate 3\bin
  •  directory (eg. 
  • C:\Program Files (x86)\Steam\steamapps\common\Baldurs Gate 3\bin

Use BG3 Mod Manager or Vortex.

How to Uninstall:
  • Just exit the game and remove the mod. 
  • to disable Mod permanently use Script Extender console ( 1= disable 0 = enable )
    >> Mods.TrapsBegone.PersistentVars.ModeDisabled = 1
    Save Game.

This mod is a standalone version of 'Traps Begone' that is built into Alibaba's Key. Use this mod for traps. If you want doors, chests, and levers to be unlocked as well, use only one mod!
Alibaba's Key at Baldur's Gate 3 Nexus - Mods and community (nexusmods.com)



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Releases:

2.0.0Initial release ( modified from Mod Alibaba's Key )

2.0.1minor fixes, Effect on disarm Traps

2.0.2added more Traps

2.0.3Now works on all traps and trapped objects like chests, coffins, and more. 

2.0.4Compatibility with Locks Begone Mod

2.0.5if Alibaba's Key Mod is loaded will be deactiveted via PersistentVars.ModeDisabled, added perception boost if Mod is active

2.0.8
Added disarm and deactivates Proximity_Explosive Traps

2.0.9
Spiked Traps ( like in the Swamp ) can now be disarmed and deactivated
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