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BG3 Community Library Team

Uploaded by

RandoRuda

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About this mod

500+ Uncommon Weapons Added to the game and more to come!

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A Mysterious Vault full of Magical Treasure?!



Treasure Vault - A Community Library Project


This is intended to be a Community project to increase Weapon and Armour variety. All of the items are housed in the BG3 Community Library for anyone to use and this page is intended to share details and collect feedback.

We're always looking for feedback to help in the identification of "interesting" item abilities that would be fun on other items or other creative mixes of abilities.

I'd also love to know of some suitable places to insert some of these new treasures for the people that do not play with Randomised loot.

Current Treasure

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All of the following are available for all weapons.

Magical Weapon
  • Base Magical weapon. No enchantment bonus, but counts as magical for overcoming resistances.
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    Ambuscade Weapon
  • Deals an additional 1d6 to targets that still have all their hit points.
  • Advantage on Stealth Checks.
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    Bound Weapon
  • Enchantment: +1.
  • The weapon can't be knocked out of the wielder's hand, and automatically returns to the wielder when thrown.
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    Bright Weapon
  • Deals an additional 1d4 Radiant damage.
  • Weapon emits light.
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    Caustic Weapon
  • Deals an additional 1d4 Acid Damage.
  • On a hit, it also inflicts Acid unless the target succeeds a Constitution Saving Throw.
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    Cauterising Weapon
  • Deals an additional 1d4 Fire Damage.
  • On a hit, it also inflicts Burning unless the target succeeds a Constitution Saving Throw.
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    Charged Weapon
  • Deals an additional 1d4 Lightning Damage.
  • On a hit, it also inflicts Shocked unless the target succeeds a Constitution Saving Throw.
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    Chilled Weapon
  • Deals an additional 1d4 Cold Damage.
  • On a hit, it also inflicts Chilled unless the target succeeds a Constitution Saving Throw.
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    Hill Giant Strength
  • Increases Strength to 19.
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    Moist Weapon
  • Deals an additional 1d4 Bludgeoning Damage.
  • The Weapon is wet.
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    Monster Hunting Weapon
  • You have Advantage against Monstrosity type enemies.
  • You can cast Hunter's Mark once per Long Rest.
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    Nimble Weapon
  • Your Movement Speed increases by 1.5m while not wearing Heavy Armour.
  • When the wielder hits an enemy with this weapon, they gain Momentum for 2 turns.
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    Sentinel Weapon
  • Enchantment: +1.
  • +3 Bonus toInitiative.
  • Advantage on Perception Checks.
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    Spell Slot Recharge Weapon
  • Enchantment: +1.
  • Once per Short Rest, you regain a Level 1 spell slot when you land a Critical Hit with this weapon.
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    Terror Weapon
  • Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage on Attack rolls.
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    Toxic Weapon
  • Deals an additional 1d4 Poison Damage.
  • On a hit, it also inflicts Poisoned unless the target succeeds a Constitution Saving Throw.
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  • BG3 Community Library / Compatibility Framework

    Baldur's Gate 3 Community Library exists to provide a common collection of Spells, Scripts, Items, Statuses, Passives, and other useful material that will assist modders in creating new content.

    The Compatibility Framework provides an API for other mods to use improve compatibility. Initially designed for Subclass Compatibility, the Framework has API endpoints that Script-Extender Enabled mods can hook into to insert values into Progressions and Spell/Skill/PassiveLists at Runtime. What this means is that a mod author can inject their mod's data into existing Progressions or Lists without overwriting data, allowing for total compatibility.
    Installation
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    This mod works with Baldur's Gate 3 Mod Manager, and possibly Vortex and Manual Installations. BG3 Mod Managers is by far the simplest method, and as such is recommended one.
    BG3 Mod Manager
    • Download the latest release, and unzip the .pak file.
    • Open BG3 Mod Manager, click File->Import Mod.
    • Select the .pak.
    • Once imported, click refresh
    • Move the mod to above the CompatibilityFramework.
    • Hit "Save Load Order to File."

    Recommended Mod Management ToolsRecommended Mod Creation ResourcesAcknowledgements
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