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RussWZ

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gammawx

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About this mod

A collection of varied equipment, originally for personal use, consisting of both balanced items and more powerful items focused on the final stages of the adventure on higher difficulties.

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DESCRIPTION


This "small" collection that includes everything from the first equipment I made to learn how to make Mods, to some experiments and various ideas that I have been and will continue to develop. Now I share it with the entire community for everyone to enjoy! and a little to fill week 3 of the Modathon xD

Now, the list with all the objects and their description:

1.- High Luminous Armour:
Part of the Cleric-Tank Set, an improved version of the Luminous Armour, designed to replace it in Act 3 and close the build
with a significant spike in power.
1.1.- God's Protection:
An exclusive passive for Cleric, it increases AC by +1 up to class level 6, if the class level is higher, the AC increases to +3.
1.2.- Radiant Shockwave: 
The same passive as Luminous Armor.
1.3.- Immune to Critical Hits.

2.- Amulet of the Blessed Acolyte:
A slightly less powerful version than the Amulet of the Devout, designed to be obtained in Act 2, and to serve as a transition item or
an alternative final build that does not anger the gods...
2.1.- High Spellcasting:
Gain a +1 bonus to Spell Save DC.
2.2.- Godswill:
The same passive as Amulet of the Devout.

3.- Storm's Battery:
An improved version of The Protecty Sparkswall, designed for Act 3 and to enhance the lightning caster build.
3.1.- Arcane Enchantmet:
Gain a +1 bonus to Spell Save DC and Spell attack rolls.
3.2.- Storm's Battery:
A more powerful version of the Sparkwall Armor passive, increasing AC and the bonus to saving throws to +3,
as long as you have at least one Lightning Charge.

4.- Khaine's Retribution:
A Chest Piece designed for the Gith Psychic-Warrior builds.
4.1.- Arcane Revenge:
You gain Arcane Synergy by taking melee damage from enemies.
4.2.- High Spellcasting:
Gain a +1 bonus to Spell Save DC.
4.3.- Psionic Retribution:
Githyanki gain a +1 bonus to Constitution, Strength, and Dexterity Saving Throws.

5.- Cold Mind:
A hat to give a fresh look to the ice casters...
5.1.- High Spellcasting (+2):
Gain a +2 bonus to Spell Save DC.
5.2.- Winter's Clutches:
When the wearer deals Cold damage, inflict 2 turns of Encrusted with Frost upon the target(s).

6.- Call of the Winter: (Ring)
First part of the Cold Accessories Set, designed to enhance the utility of the cold builds. When going into combat, strengthen you
and your allies, while weakening your enemies. Buffs and Debuffs grow according to the level of the wearer.
The Call:
The Blessing of the Mother Winter: (Self buff)
Level 1: Resistance to Cold, Immunity to Falling on Ice and AC +1.
Level 6: You can move on difficult terrain freely, increase AC to +2.
Level 11: Freezes the terrain around you, Increases your movement speed by +4 m, increases AC to +3.
The Winter Bless: (Ally Buff)
Level 6: Resistance to Cold, Immunity to Falling on Ice, Move freely on frozen ground, and AC +1.
Level 11: increases your movement speed by +4 m, increases AC to +2.
The Winter Curse: (Enemy Debuff)
Level 1: reduces movement speed by 2 m, and -1 on Dexterity saving throws.
Level 6: Increases movement speed reduction to 3 m, -2 to Constitution saving throws and also applies 1 turn of
Encrusted with Frost.
Level 11: Increases movement speed reduction to 4 m, additionally -1 to Dexterity saving throws and reduces AC by -1.

7.- The Cold Answer: (Ring)
Second part of the Set, designed to complement Call of the Winter, now focused on damage.
The Answer:
Your cold spells inflict Chilled, which makes your enemies vulnerable to cold damage and,
starting at level 10, adds 1d4 to your cold spell damage. (DRS)

8.- The Heart of True Ice: (Amulet)
Final part of the Cold Accessories Set, designed to increase the crowd control and area damage of the cold builds.
8.1.- Break the Ice:
Your attacks gain the ability to end the Frozen condition, at your will (via a Toggle), but in doing so they perform a burst
of 2d10 Cold damage that damages all creatures around, this effect can be chained.
8.2.- Cold Retaliation:
When the wearer is attacked, if hit, the attacker receive 2 turns of Encrusted with Frost, if they miss, only receive 1 turn.
8.3.- Frozen Pact:
At level 9, gain a +1 bonus on all saving throws.
8.4.- Icy Resonance:
Deal 1d4 cold damage and apply Encrusted with Frost to enemies you can see around you, up to a distance of 15 m.

9.- Pirate's Lair Cutlass:
A saber with a small damage improvement, a powerful utility spell for the beginning of your adventure and a lot of references...
Grip of the Deeps:
A HEAVY modified version of the Slow spell, it only costs one bonus action to use, you can cast it 1 time per short rest,
it affects up to 3 targets, and NO CONCENTRATION REQUIRED!!!

10.- The Wonderful Inertia Boots:
A pair of boots worthy of a sprinter, focused on maximizing mobility, quite general in use and without any fancy restrictions, for a change...
10.1.- Inertia:
During combat, at the start of each turn, the wearer gain Momentum for 2 turn.
10.2.- Unstoppable Force
By accumulating 4 turns of Momentum, the wearer gain Unstoppable Force until combat end, being able to move without
penalty over Difficult Terrain and cannot be pushed against his will by abilities or spells.

11.- Battle Mage Ring:
A powerful ring inspired by the Band of the Mystic Scoundrel, designed with a death knight build in mind,
alternating between weapon attacks and spells.
11.1.- Infernal Acuity
You gain +1 bonus to Attack Rolls and Spell Save DC.
11.2.- Offensive Magic's Quickening:
After hitting a creature with a weapon attack, you can cast Necromancy or Conjuration spells as a bonus action.

12.- The Cursed Coin: (Amulet)
An amulet designed for summoning necromancer builds.
12.1.- The Broken Promise:
At the start of combat, your allied Undead or Fiend Summons gain Unholy Gift, increasing all damage they deal
by 1d4 necrotic damage.
12.2.- Cursed Equipment: 
A small -1 penalty to the constitution, for theme and balance.

13.- Hell's Memories: (Amulet)
An amulet to boost the Fire Caster build EVEN MORE (As if it were necessary...), refocusing 2 passives that belong to hats
on this item, changing the possible optimizations of the build a little.
13.1.- Sharp Caster:
When you roll a 1 or 2 on a damage die(s) for a Spell Attack, that die(s) is rerolled once.
13.2.- Fire Acuity:
Whenever you deal Fire damage, you gain Arcane Acuity for 2 turns.

14.- Crown of the Lich King:
A helmet for Death Knight Builds, with very obvious references.
14.1.- Life Essence Harvest:
A modified new version of the passive of the same name, Life Essence Harvest (WITHOUT CHANGE THE ORIGINAL),
allowing you to gain Life Essence with any Killing Blow, regardless of its source.
14.2.- Only One Voice:
You can't be Charmed or Frightened.
14.3.- Create Undead
It allows you to cast the spell, with the same conditions as the Crypt Lord Ring.
14.4.- Cursed Equipment: 
A small -1 penalty to the constitution, for theme and balance.

15.- Blade of the Ruined King:
Yes, that greatsword, of that ruined king...
15.1.- Extra Lethal:
All the damage of a greatsword, plus 1d8 necrotic damage.
15.2.- Life Steal:
On a hit, once per turn, regain quarter of the (Final) damage done.
15.3.- Ruined Slow:
A HEAVY modified version of the Slow spell (Deja Vu), it only costs one bonus action to use, you can cast it 1 time per COMBAT,
it affects up to 3 targets, and NO CONCENTRATION REQUIRED!!!


and DONE! everything that this small collection includes... for now... >:3

IMPORTANT NOTES:

No base passive or spell in the game was modified, the items in this mod either reuse an existing passive, or create a new one using
an existing one as a base.

OBTAINING METHOD

Through the many Traders between the 3 acts of the game.

ACT 1
Arron Sell:
Call of the Winter (Ring)
Dammon Sell:
Pirate's Lair Cutlass
Act 2
A'jak'nir Jeera Sell:
Khaine's Retribution (Chest)
The Cursed Coin (Amulet)
Talli Sell:
Amulet of the Blessed Acolyte
Lann Tarv Sell:
The Wonderful Inertia Boots
The Cold Answer (Ring)
Act 3
Popper Sell:
Combat Mage Ring
Entharl Danthelon Sell:
Storm's Battery
The Heart of True Ice (Amulet)
Gloomy Fentonson Sell:
High Luminous Armour
Helsik Sell:
Hell's Memories (Amulet)
Cold Mind (Hat)
Crown of the Lich King
Blade of the Ruined King

Finally, the UUID code of the chest that contains everything is: a9be3a52-181e-4e24-9b17-e8ade0fe8532
CAUTION, summoning the chest containing all the pieces of equipment with the standard version of this mod may cause them to stop
appearing in their corresponding vendors.

INSTALLATION

This mod works with Baldur's Gate 3 Mod Manager, and possibly Vortex and Manual Installations. BG3 Mod Managers is by far the simplest method, and as such is recommended one.


BG3 Mod Manager
  • Download the latest release, and unzip the .pak file.
  • Open BG3 Mod Manager, click File->Import Mod.
  • Select ModName.pak.
  • Once imported hit refresh.
  • Drag ModName to the top of the Left pane.
  • Hit "Save Load Order to File."

FINAL WORDS

Full with MODATHON 2024! This collection contains my first modding steps, and some ideas that I have been developing and wanted to release without the complications of separating the equipment sets and uploading multiple mods.

There is still another week left and I will without fail be publishing a project (Yes, another set, that's the only thing I know to do D:), which I have been working on for a while and which I have had to make some changes, due to recent technical limitations.

I hope that some of these pieces of equipment find a space in your Builds and it is as fun for you to use them as it was for me to design them <3

Thanks to the Modders community and all the people who have created the various tools and templates that have allowed this Mod to exist today <3
Special thanks (again) to Paramonov95, one of his pieces of equipment from Mod Ancient Jewelry served as inspiration and basis for designing some accesories :3
And another big thank you to the BG3 Wiki and its community, for all their efforts in collecting and organizing all the content of this wonderful game <3

Thank you for your time and support <3

Other mods made by me

Eldritch Knight Power Set, equipment set designed to greatly strengthen the Fighter Subclass.
Corrosive Ring, a powerful ring designed to maximize the Acid Element potential.
Way of the 4 Elements - Empower Equipment Set, Equipment set intended to greatly enhance the monk subclass, The Way of the 4 Elements.
Rogue Accessories Set, Accessory pack to enhance the Rogue Class and its Subclasses.
Berserket Set, equipment set focused on playing aggressively and constantly trading damage.
BeastMaster Set, equipment set focused on improving the Ranger class and the BeastMaster Subclass.
Leviathan Axe, A personal adaptation of Kratos' axe.
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