About this mod
Monks of the Way of the Kensei train relentlessly with their weapons, to the point that the weapon becomes like an extension of the body. Founded on a mastery of sword fighting, the tradition has expanded to include many different weapons.
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So I added this subclasses from "Xanathar's Guide to Evenvthing
Most of the content is similar to the DND5e rules, but stronger and l customized some special spells attack
DND5E rule here:Monk: Way of the Kensei - DND 5th Edition
Install Compatibility Framework and Script Extender , If you want compatibility with another subclass.
Install ImprovedUI Optional files 'ImprovedUI Assets', If your subclassIcon is not displayed.
Way of the Kensei of the mod include:
- LV3:
- Sword Arts: Extra attack, When you make an attack, use your bonus action to make an additional attack.
- Sword Arts: Agile Parry: When you make an attack, You gain a +2 bonus to AC.
- Sword Arts: Kensei's Shot: You can use a Bonus Action on your turn to make your ranged attacks with a ranged weapon more deadly.When you do so, any target you hit with a ranged attack using a ranged weapon takes an damage of the weapon’s typeequal to your Martial Arts dice. You retain this benefit until the end of the current turn.
- Sword Arts: All Kinds of Martial Arts: Martial Weapon Proficiency.
- LV6:
- Sword Essence: One with the Blade: spend 1 ki point to cause the weapon to deal extra damage to the target equal to your Martial Arts die lasts for 10 turns, and yet your weapons attack count as magical.
- Sword Arts: Flurry of strike: Spend 1 KI, and use your bonus action to strike twice in quick succession.
- LV9:
- Sword Essence: Sharpen the Blade: you can spend 1-3 Ki, get 1-3 bonus to attack and damage rolls, lasts for 10 turns.
- LV11:
- Sword Arts:Unerring Accuracy:If you miss with an attack roll, you can reroll it. You can use this feature only once on each of your turns.