Is there by chance a way to get Legendary Jeweler's tools, in order to either make a copy of a Legendary ring or amulet, or transmute one into the other and vice versa? Thanks much!
I also can't buy an anvil from the vendors. Pretty high up in load order too. It worked a while back, so I'm not sure what broke it. Game update maybe Edit: Just had to put towards the bottom of the load order
So trying to use the rare mortar and pestle for the sussur bark recipe in the sussur weapons expanded and the darn thing disappears from inventory every time I buy it. Not sure what's going on with that. I haven't noticed this problem with any of the other crafting tools
Edit: NVM, I'm dumb and they went into the Alchemy pouch like the gilded Mortar and Pestle
Heya, I've been working on my first mod and I want it to utilise this framework but no matter how hard I try I can't seem to get it to work, I'll but two sections of my ItemCombos.txt bellow if anybody can see what I'm doing wrong.
new ItemCombination "PUE_UC_Skybreaker_To_RR" data "Type 1" "Object" data "Object 1" "UNI_Smithing_Hammer_UC" data "Combine 1" "Base" data "Transform 1" "None" data "Type 2" "Object" data "Object 2" "UND_DuergarBlacksmithHammer" data "Transform 2" "Consume" data "Type 3" "Object" data "Object 3" "GLO_SoulCoin" data "Transform 3" "Consume"
new ItemCombinationResult "PUE_UC_Skybreaker_To_RR_1" data "ResultAmount 1" "1" data "Result 1" "PUE_Improved_Skybreaker" data "PreviewStatsID" "PUE_Improved_Skybreaker" data "PreviewIcon" "PUE_Improved_Skybreaker"
and new ItemCombination "PUE_COM_Infernal_Steel_II_Bone" data "Type 1" "Object" data "Object 1" "UNI_Smithing_Hammer_RR" data "Combine 1" "Base" data "Transform 1" "None" data "Type 2" "Object" data "Object 2" "OBJ_InfernalPlate" data "Transform 2" "Consume" data "Type 3" "Object" data "Object 3" "OBJ_InfernalPlate" data "Transform 3" "Consume" data "Type 4" "Object" data "Object 4" "OBJ_Bone" data "Transform 4" "Consume"
new ItemCombinationResult "PUE_COM_Infernal_Steel_II_Bone_1" data "ResultAmount 1" "1" data "Result 1" "PUE_OBJ_Infernal_Steel" data "PreviewStatsID" "PUE_OBJ_Infernal_Steel" data "PreviewIcon" "PUE_OBJ_Infernal_Steel"
153 comments
Does anyone have the UUID for the mortar and pestle?
Never mind, found it myself.Anvil (adamantine) 2f191d8a-33b4-489f-b0f6-707127903780
Edit: You have to put it towards the bottom of your load order. Thanks to a prior commenter
Edit: Just had to put towards the bottom of the load order
Edit: NVM, I'm dumb and they went into the Alchemy pouch like the gilded Mortar and Pestle
new ItemCombination "PUE_UC_Skybreaker_To_RR"
data "Type 1" "Object"
data "Object 1" "UNI_Smithing_Hammer_UC"
data "Combine 1" "Base"
data "Transform 1" "None"
data "Type 2" "Object"
data "Object 2" "UND_DuergarBlacksmithHammer"
data "Transform 2" "Consume"
data "Type 3" "Object"
data "Object 3" "GLO_SoulCoin"
data "Transform 3" "Consume"
new ItemCombinationResult "PUE_UC_Skybreaker_To_RR_1"
data "ResultAmount 1" "1"
data "Result 1" "PUE_Improved_Skybreaker"
data "PreviewStatsID" "PUE_Improved_Skybreaker"
data "PreviewIcon" "PUE_Improved_Skybreaker"
and
new ItemCombination "PUE_COM_Infernal_Steel_II_Bone"
data "Type 1" "Object"
data "Object 1" "UNI_Smithing_Hammer_RR"
data "Combine 1" "Base"
data "Transform 1" "None"
data "Type 2" "Object"
data "Object 2" "OBJ_InfernalPlate"
data "Transform 2" "Consume"
data "Type 3" "Object"
data "Object 3" "OBJ_InfernalPlate"
data "Transform 3" "Consume"
data "Type 4" "Object"
data "Object 4" "OBJ_Bone"
data "Transform 4" "Consume"
new ItemCombinationResult "PUE_COM_Infernal_Steel_II_Bone_1"
data "ResultAmount 1" "1"
data "Result 1" "PUE_OBJ_Infernal_Steel"
data "PreviewStatsID" "PUE_OBJ_Infernal_Steel"
data "PreviewIcon" "PUE_OBJ_Infernal_Steel"