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Jewels

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UmbralJewels

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153 comments

  1. nability
    nability
    • supporter
    • 7 kudos
    Does anyone have the UUID for the mortar and pestle?

    Never mind, found it myself.
  2. LlamaKarl
    LlamaKarl
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    • 1 kudos
    Is there by chance a way to get Legendary Jeweler's tools, in order to either make a copy of a Legendary ring or amulet, or transmute one into the other and vice versa?  Thanks much!
  3. MephistosBlack
    MephistosBlack
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    • 0 kudos
    Anvil (platinium): 287f4881-dd57-4508-9d84-a4060d8234d8
    Anvil (adamantine) 2f191d8a-33b4-489f-b0f6-707127903780
  4. 5alood
    5alood
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    can someone help me find the UUID for platinum anvil please?
    1. MephistosBlack
      MephistosBlack
      • supporter
      • 0 kudos
      287f4881-dd57-4508-9d84-a4060d8234d8
  5. NagaKarat
    NagaKarat
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    • 0 kudos
    What's the load order, I could not get them anywhere at all, I even use the tutorial chest injector.
    1. Red1900
      Red1900
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      • 0 kudos
      Same
      Edit: You have to put it towards the bottom of your load order. Thanks to a prior commenter
  6. Red1900
    Red1900
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    I also can't buy an anvil from the vendors. Pretty high up in load order too. It worked a while back, so I'm not sure what broke it. Game update maybe
    Edit: Just had to put towards the bottom of the load order
  7. JagrVR
    JagrVR
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    • 0 kudos
    How do you recieve these items?
  8. cocoonbug
    cocoonbug
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    • 0 kudos
    any chance of getting the UUIDs for the anvils (etc.) for a playthru using something like trials of tav?
    
  9. SageePrime
    SageePrime
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    • 0 kudos
    So trying to use the rare mortar and pestle for the sussur bark recipe in the sussur weapons expanded and the darn thing disappears from inventory every time I buy it.  Not sure what's going on with that.  I haven't noticed this problem with any of the other crafting tools


    Edit: NVM, I'm dumb and they went into the Alchemy pouch like the gilded Mortar and Pestle
  10. PurplePandaPi
    PurplePandaPi
    • member
    • 1 kudos
    Heya, I've been working on my first mod and I want it to utilise this framework but no matter how hard I try I can't seem to get it to work, I'll but two sections of my ItemCombos.txt bellow if anybody can see what I'm doing wrong.

    new ItemCombination "PUE_UC_Skybreaker_To_RR"
    data "Type 1" "Object"
    data "Object 1" "UNI_Smithing_Hammer_UC"
    data "Combine 1" "Base"
    data "Transform 1" "None"
    data "Type 2" "Object"
    data "Object 2" "UND_DuergarBlacksmithHammer"
    data "Transform 2" "Consume"
    data "Type 3" "Object"
    data "Object 3" "GLO_SoulCoin"
    data "Transform 3" "Consume"

    new ItemCombinationResult "PUE_UC_Skybreaker_To_RR_1"
    data "ResultAmount 1" "1"
    data "Result 1" "PUE_Improved_Skybreaker"
    data "PreviewStatsID" "PUE_Improved_Skybreaker"
    data "PreviewIcon" "PUE_Improved_Skybreaker"

    and
    new ItemCombination "PUE_COM_Infernal_Steel_II_Bone"
    data "Type 1" "Object"
    data "Object 1" "UNI_Smithing_Hammer_RR"
    data "Combine 1" "Base"
    data "Transform 1" "None"
    data "Type 2" "Object"
    data "Object 2" "OBJ_InfernalPlate"
    data "Transform 2" "Consume"
    data "Type 3" "Object"
    data "Object 3" "OBJ_InfernalPlate"
    data "Transform 3" "Consume"
    data "Type 4" "Object"
    data "Object 4" "OBJ_Bone"
    data "Transform 4" "Consume"

    new ItemCombinationResult "PUE_COM_Infernal_Steel_II_Bone_1"
    data "ResultAmount 1" "1"
    data "Result 1" "PUE_OBJ_Infernal_Steel"
    data "PreviewStatsID" "PUE_OBJ_Infernal_Steel"
    data "PreviewIcon" "PUE_OBJ_Infernal_Steel"
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