"These druids seek to fill the world with dreamy wonder. Their magic mends wounds and brings joy to downcast hearts, and the realms they protect are gleaming, fruitful places, where dream and reality blur together and where the weary can find rest." - Xanathar's Guide to Everything, pg. 22
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Balm Charges increased to 12, 1 per Druid level. Hidden Paths changed to only one target and now grants invisbility.
Version 1.0
Circle of Dreams added.
Circle of Dreams Druid. As always, this is an adaptation rather than direct translation as this is a video game. You'll find explanations of the abilities below.
Circle of Dreams
2nd Level: Balm of the Summer Court At 2nd level, you become imbued with the blessings of the Summer Court. As a bonus action you can heal a creature from afar, spending one charge to heal 1d6 HP or two charges 2d6 HP. Additionally, the creature gains temporary hit points equal to their level.
You gain more charges as you level in this class.
6th Level: Hearth of Moonlight and Shadow You gain an aura that gives you and your allies a +3 bonus to Stealth and Perception checks.
Additionally, you have the Invisibility spell as a Druid spell and is always prepared.
10th Level: Hidden Paths As a bonus action, you can teleport yourself, or an ally nearby you, up to 18m away. Once you, or your ally, have been teleported you gain Invisibility for 1 turn.
You have 4 charges before needing to take a long rest. _____________
Best used with Baldur's Gate 3: Mod Manager.
Special Thanks: The Larian Studios Discord modding community.