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Aetherian

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Aetherian29200

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About this mod

Introducing a brand-new playable class in Baldur's Gate 3 : The Red Mage inspired by the Red Mage class from the MMORPG Final Fantasy 14.

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This Baldur's Gate 3 mod introduces a new class to the game

The Red Mage from Final Fantasy XIV

This rendition of the Red Mage aims to faithfully replicate what the Red Mage is in Final Fantasy XIV while adapting it to the Baldur's Gate 3 system. I've endeavored to balance the class to seamlessly integrate it into the game while maintaining strong similarities to its Final Fantasy XIV counterpart.












Gameplay


The Red Mage class in this Baldur's Gate 3 mod embodies versatility, drawing upon both black (Lightning and Fire) and white (Thunder, Acid and Radiant) magic, and wielding a rapier for melee combat, resembling its Final Fantasy XIV counterpart. It operates on a unique system that balances black and white magic, combining them to generate Red Magic. This Red Magic resource fuels the abilities of two distinct subclasses.


* The Duelist subclass focuses on close-quarter combat, mirroring the traditional approach seen in Final Fantasy 14, employing swift, melee strikes, and magically enhanced techniques.

* The Tactician subclass, a concept stemming from a fusion of abilities found in previous Final Fantasy games, emphasizes bolstering allies through a repertoire of strategic spells. It utilizes the accumulated Red Magic to apply various buffs and supportive enchantments, enhancing the capabilities of the party.


The passive ability "Dual Cast" for the Red Mage in Baldur's Gate 3 is envisioned as follows: Whenever the Red Mage casts a spell, they can cast another spell immediately without expending an action or bonus action point.


The Red Mage exhibits remarkable versatility, operating both as a ranged magic wielder and capable of minor restorative abilities through a selection of healing spells. This duality extends further, offering the choice between executing spell sequences in close combat with their blade or employing a repertoire of supportive spells to augment and empower their allies. This unique blend allows the Red Mage to seamlessly transition between offense, defense, and support, making them a dynamic force on the battlefield in Baldur's Gate 3.




Progressions levels


Under construction...




Future Updates


My policy is to continually refine and enhance the Red Mage class. This includes bug fixes, the addition of new features, general improvements to the class's mechanics, and ensuring an overall more enjoyable gameplay experience. The goal is to maintain a balanced class, taking into account feedback from the community to fine-tune and adjust its capabilities.

However, it's important to note that adding new spells for levels 13 to 20 is unlikely to occur, as the current scope of the mod doesn't encompass this.

Your understanding and continued support in shaping the Red Mage class are greatly appreciated.




Installation Instructions


To install the mod, you can use BG3ModManager (BG3MM) by placing the RedMage.pak file into the C:\Users\YourName\AppData\Local\Larian Studios\Baldur's Gate 3\Mods folder, after ensuring that you have also installed ImprovedUI.
The process for add-ons is the same as the main file.

Red Mage is a standalone mod then mod order doesn't matter except for Red Mage add-ons that must be loaded after the main file and patches after add-ons files.

Watch this tutorial to install mods





Update Instructions


Normal updates

To upgrade your mod version, ensure there are no Red Mage characters in your party, whether it's your player character or a companion. Updating the mod while a Red Mage is present in the party could result in conflicts.


Updates that requires a patch

When the upgrade needs a patch to be applied, you have to download the main file and the add-ons that have been updated and the patch you want to apply. The add-ons have to be loaded after the main file and the patch have to be loaded after the add-ons.

* 3.4.1 Patch requirements: Tutorial Chest Summoning to delete previous weapons that are now brokens.
* 3.4.1 Patch steps: Cast a spell with every Red Mage and every character who have been a Red Mage to ensure that the removed boosts, passives and tags are now gone. Summons the Tutorial Chest and delete the old broken weapons by placing them in the chest. Wait for the chest to disappears.


Here's some screenshots for better understanding.


Old passsives and boosts effects now appears like this




Old broken weapons, delete them by using Tutorial Chest Summoning




The Summon Tutorial Chest Spell




The chest spawns in your inventory




Place the chest on the ground with drag and drop right click to the ground




Place the broken weapons in it and wait for the chest to disappear







Uninstallation instructions


To seamlessly remove the Red Mage Mod from your game and continue playing without any impact on your saved progress, follow these clear and concise steps.



Requirements: Tutorial Chest Summoning to delete Red Mage summoned stuff.

Nota Bene: The delete patch only works with main file version 3.4.1 or more. If you are using an older version, please, upgrade to 3.4.1 by using the 3.4.1 patch and then you can proceed to the mod deletion steps.





1. Change Character Classes
Switches the Red Mage class of your characters to, preferably a caster (Visit Fletriss at the camp to switch their classes).


2. Delete all mod files you've installed
Once you've switched every Red Mage from your save, you have to delete all the Red Mage files (main file, add-ons, eventual patchs) from your mods folder.


3. Download the "Red Mage Delete Patch"
Now, you have to patch your save. Download the Red Mage Delete Patch. This patch ensures a safe removal process for the mod without compromising your saved game.


4. Install the Patch
Install the patch and ensure that it loads after the primary mod file and the potentials add-ons you've installed.


5. Launch the Game
Start your game and use any spell with characters who were previously Red Mage. Confirm that they no longer have boosts or passives abilities labeled "NOT FOUND" (you will recognize them).


6. Remove Red Mage Stuff
Delete the Red Mage stuff added by the mod. To do this, deposit the equipment into the Tutorial Chest.


7. Wait for Chest disappearance
Wait until the Tutorial Chest disappears. This action will effectively remove the Red Mage stuff from your game.


8. Save and Exit
Save your game and exit. This ensures that all changes are recorded before proceeding.


9. Uninstall the Red Mage Delete Patch
With the patch successfully applied and the in-game changes made, you can now safely uninstall the patch from your game files.


10. Restart and Enjoy
Relaunch your game without the Red Mage files. Your saved game should load without any crashes or issues.





Available languages







My Others Mods


FF14 White Mage Class


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