READ THESE FAQs BEFORE REPORTING BUGS: ===========================================================================
Head is floating/frozen?
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Makeup not working?
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You either installed the Unique Tav version thinking it's for a non-Origin Tav - it's not. It's for UNIQUE TAV mod compatibility. OR you installed it with the right intention but you did not do it correctly by: (a) forgetting to install the Unique Tav .pak or (b) not having the right load order. It's also possible you have Unique Tav installed and for some reason is using the first version of this mod.
Wrinkles too wrinkly/small texture cut showing on cheek?
What do I download/what's the difference between versions?
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A: Download the Unique Tav version ONLY if you are usingUnique Tav Custom Appearance. Load it before Unique Tav. The main files (non-replacers) will add NEW heads to CC; optional files (replacers) will replace vanilla heads. You can use replacers and the non-replacer at the same time if you want. PS I won't be updating replacer heads anymore, consider them UNSUPPORTED.
Can't scroll through CC options/Mod doesn't work?
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A: Please read the installation steps carefully and MAKE SURE YOU HAVE ALL THE REQUIREMENTS.
V1.0: - Fixed neck seams and fixed scalp for all original heads. - Non-replacer version initial release. V1.1: - Fixed wrong head for Human B2. - Fixed Tiefling E3 nape bumps. V1.2: - Fixed skeletons and eye meshes for all heads. Piercings and heterochromia now repaired. V1.21: - Fixed Elf C1 textures. V1.3: - Exclusive heads now available for all supported races (elves, half-elves, drows, humans, tieflings). Only fem heads for now. - Fixed most if not all texture seams for all heads (jawline, nape, scalp, forehead, etc). - Made longer ears for Elf C1, Elf D1 and Elf D2 for more distinction with their half-elf counterparts. - Removed ear gaps for Tiefling A1, E1, E2, Half-Elf E1. - Reduced redness and fixed forehead discoloration of Tiefling B1. - Fixed male heads' pointy adam's apple. - Fixed Male Tiefling C1 forehead, removing gap with horns. - Fixed Male Elf F1 temples being extra wide. - Fixed some heads pulling the wrong texture. V1.35: - Added VFX support (Speak with Dead effect, etc.). CAUTION: will override/get overridden by other head mods with the same fix (see FAQs for more info). - Added head icons in character creation (thanks to Perseidipity for the template and help!). - Added a new head based on vemp's Shadowheart edit for all supported races. - Fixed ears of Elf D2 (made less curvy and more pointy) and Tiefling E3 (same change). V1.45: - Added two new heads (body type 1 and 4). - Made all male heads available for supported races. - Uploaded a separate version for Unique Tav compatibility. - Gave all heads proper names (to avoid confusion). - Made head icons in CC look more vanilla. - Fixed Elf C1 (Aurora Elf) invisible in-game and CTD when wearing piercings. - Fixed some missing heads for the Half-Elf race. - Fixed these heads going invisible under a helmet (apart from eyes and teeth): Freya & Gaskarth. - Fixed the ears of these heads clipping through hoods: Athena, Aurora, Daenestra, Shart, Gaskarth & Kael. V1.46: - (Unique Tav version) Hotfix for custom body art not working for Shart faces (apart from tiefling version).
V1.50 (latest): - Added a new head for all supported races. Thanks to Jesse6 for letting me fix 'Another Head 3'. - Fixed texture seams on forehead and nape of Gaskarth (tiefling) and Freya (elf/half-elf) caused by wrong UV selected. - Fixed (hopefully) eyes popping out for Athena Alt. - Fixed tiefling Aurora not having fangs.
YES, THIS WORKS FOR PATCH 7. ====================================
Install instructions have been updated, but here's how to minimize issues:
1. Make sure you placed the .pak file in 'C:\Users\USERNAME\AppData\Local\Larian Studios\Baldur's Gate 3\Mods'. 2. Update ImprovedUI. 3. Delete ModFixer if you still have it. 4. Instead of using BG3MM, just launch the game and use the new built-in mod manager. 5. Head to it, click on 'Installed' and enable the mod.
Just wondering if you plan on making some of your heads fit the type 2 body, a lot of the type 1 heads I would like to use on type 2 body, only ever get the vanilla for type 2, Just wondering👍
And do you believe that? it was written so that people would stop writing to the author personally and spamming under the post about whether they would add it or not
Do you not see the flaw in your logic? If the mod author didn't want to deal with "spam" as you said, they would have just said NO they aren't going to update and/or port the mod, like many other mod authors have done (well within their rights to do so).
Unless you somehow know something that everybody else doesn't, you should probably stop spreading weird conjecture.
Works with patch 7 but is not updated error message about it ,when launching the game When the author has time nothing else to say: Update ImprovedUI delete old version ImprovedUI Delete ModFixer
1168 comments
===========================================================================
Head is floating/frozen?
Makeup not working?
OR you installed it with the right intention but you did not do it correctly by:
(a) forgetting to install the Unique Tav .pak or (b) not having the right load order.
It's also possible you have Unique Tav installed and for some reason is using the first version of this mod.
Wrinkles too wrinkly/small texture cut showing on cheek?
Can I just use Vortex instead of BG3MM?
Speak with the Dead VFX/other face effects not working?
Will I make these work for strong body type?
In the meantime, check out my Strong Female Heads.
Gith versions where?
What hair/horn/piercing did you use for the screenshots?
What do I download/what's the difference between versions?
The main files (non-replacers) will add NEW heads to CC; optional files (replacers) will replace vanilla heads.
You can use replacers and the non-replacer at the same time if you want.
PS I won't be updating replacer heads anymore, consider them UNSUPPORTED.
Can't scroll through CC options/Mod doesn't work?
=============
Show previous:
- Fixed neck seams and fixed scalp for all original heads.
- Non-replacer version initial release.
V1.1:
- Fixed wrong head for Human B2.
- Fixed Tiefling E3 nape bumps.
V1.2:
- Fixed skeletons and eye meshes for all heads. Piercings and heterochromia now repaired.
V1.21:
- Fixed Elf C1 textures.
V1.3:
- Exclusive heads now available for all supported races (elves, half-elves, drows, humans, tieflings). Only fem heads for now.
- Fixed most if not all texture seams for all heads (jawline, nape, scalp, forehead, etc).
- Made longer ears for Elf C1, Elf D1 and Elf D2 for more distinction with their half-elf counterparts.
- Removed ear gaps for Tiefling A1, E1, E2, Half-Elf E1.
- Reduced redness and fixed forehead discoloration of Tiefling B1.
- Fixed male heads' pointy adam's apple.
- Fixed Male Tiefling C1 forehead, removing gap with horns.
- Fixed Male Elf F1 temples being extra wide.
- Fixed some heads pulling the wrong texture.
V1.35:
- Added VFX support (Speak with Dead effect, etc.).
CAUTION: will override/get overridden by other head mods with the same fix (see FAQs for more info).
- Added head icons in character creation (thanks to Perseidipity for the template and help!).
- Added a new head based on vemp's Shadowheart edit for all supported races.
- Fixed ears of Elf D2 (made less curvy and more pointy) and Tiefling E3 (same change).
V1.45:
- Added two new heads (body type 1 and 4).
- Made all male heads available for supported races.
- Uploaded a separate version for Unique Tav compatibility.
- Gave all heads proper names (to avoid confusion).
- Made head icons in CC look more vanilla.
- Fixed Elf C1 (Aurora Elf) invisible in-game and CTD when wearing piercings.
- Fixed some missing heads for the Half-Elf race.
- Fixed these heads going invisible under a helmet (apart from eyes and teeth): Freya & Gaskarth.
- Fixed the ears of these heads clipping through hoods: Athena, Aurora, Daenestra, Shart, Gaskarth & Kael.
V1.46:
- (Unique Tav version) Hotfix for custom body art not working for Shart faces (apart from tiefling version).
V1.50 (latest):
- Added a new head for all supported races. Thanks to Jesse6 for letting me fix 'Another Head 3'.
- Fixed texture seams on forehead and nape of Gaskarth (tiefling) and Freya (elf/half-elf) caused by wrong UV selected.
- Fixed (hopefully) eyes popping out for Athena Alt.
- Fixed tiefling Aurora not having fangs.
====================================
Install instructions have been updated, but here's how to minimize issues:
1. Make sure you placed the .pak file in 'C:\Users\USERNAME\AppData\Local\Larian Studios\Baldur's Gate 3\Mods'.
2. Update ImprovedUI.
3. Delete ModFixer if you still have it.
4. Instead of using BG3MM, just launch the game and use the new built-in mod manager.
5. Head to it, click on 'Installed' and enable the mod.
And yes, a port for mod.io is in the works.
it was written so that people would stop writing to the author personally and spamming under the post about whether they would add it or not
Unless you somehow know something that everybody else doesn't, you should probably stop spreading weird conjecture.
error message about it ,when launching the game
When the author has time
nothing else to say:
Update ImprovedUI delete old version ImprovedUI
Delete ModFixer