About this mod
Introduces spells from Pathfinder 2e and adapted them to 5e friendly.
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This mod adds Pathfinder 2e Spells to the game to many different classes. Do note, pathfinder and 5e dnd are balanced on different principles, so the spells in this mod may not be completely balanced. However, Blast spells having higher dmg than those in 5e are intended as blasting in 5e is quite bad
Currently Contains 15 Cantrips, 29 1st level spells, 28 2nd level spells, 25 3rd level spells, 19 4th level spells, 18 5th level spells, 10 6th level spells 11 7th level spells and 8 8th level spells the following lists
also include 2 option added to every character, to turn an action into 2 bonus actions and vice versa.
Arcane: Wizards, Sorcerers, and Magus (shameless plug to my class mod lol)
Primal: Druids and Rangers
Divine: Clerics and Paladins
Occult: Warlocks and Bards
Any feedbacks for Animations, Descriptions, and or Balance are welcomed
For detailed information on spells, take a look at the articles.
Note:
This mod does NOT replace any existing spell entries, all spells added with this mod will have 2e at the end of the spell name
This mod is compatible with 5e Spells.
If you are using Unlock Level Curve or Unlock Level Curve 5e spells patch, Load this mod after them (for 8th and 9th level spells eventually).
Installation:
- Unzip folder
- place 2eSpells.pak inside your mod folder (AppData\Local\Larian Studios\Baldur's Gate 3\Mods)
- load with BG3 Mod Manager
I do not use Vortex and have not tested with it, so unfortunately I do not know the process of installing with vortex, but it's the same as installing any other mods
Updates:
Patch 8.10.0
- Some minor bug fixes on Disrupt Undead and Girzanje's March
Patch 8.9.0
- Various Bug fixes (sry i have not gotten around to add occult 6+ level spells to Mystic Arcanum yet)
- Added Ant Haul
Patch 8.8.0
- Fixed casting animation for:
- Divine Lance
- Moonlight Ray
- Chilling Darkness
- Searing Light
- Moonlight Ray now dispels darkness cloud
- Chilling Darkness now create darkness cloud for 10 turns
- Moon Burst now dispels darkness cloud
Patch 8.7.1
- Forgot to include the ice furface
Patch 8.7.0
- Fixed the Arua typo
- Added some support for cantrip scaling pass level 12
- Rebalanced Snowball
old: 2d4 cold damage, 9m range, slow movement speed by 3m, heightened 1, +2d4 cold damage
new: 2d4 cold damage, 9m range, 1m explode radius, create a small ice surface, slow movement speed by 3m, heightened 1, +1 projectile
- Rebalanced Conductive Weapon
change: removed concentration requirement
Patch 8.6.0
- Fixed Prismatic Armor inflicting dazzle and blind on self
- Removed Burning VFX from flame wisp (thought it was very distracting)
- Fixed Summon Irii enemy status
Patch 8.5.0
- Reverted name change
- Changed Righteous Might VFX to white flame
Patch 8.4.0
- Updated All spell names to XXX of Galorion for 2e spells and XXX of Imora for firebolt and ray of frost (as those two were my addition in 2e scaling)
Patch 8.3.0
- Updated Fireball Animation with Shivero's Fireball animations
- Fixed Spellwrack
Patch 8.2.0
- Attempt #2 at adding controller icon support
- Added Compatibility with Potent Spellcasting for cleric cantrips
Patch 8.1.0
- Added ranged trigger for Organsight
Patch 8.0.1
- Bug Fix for summon Deific Herald and summon Irii
Patch 8.0.0
- 8th level spells!
- Fixed some description and bugs
Patch 7.0.3
- Fixed Ooze Form casting animation
Patch 7.0.2
-actually fixed organsight
Patch 7.0.1
- Attempted Fix for Organsight
Patch 7.0.0
- 7th Level spells!
- NOTE: for those having trouble loading into the game on 6.5.0 or later, loading with 5e spells seem to fix the issue.
Patch 6.5.2
- Added missing spell lists.
Patch 6.5.1
- Fixed 4th level Arcane spells not properly added to lists.
Patch 6.5.0
- Migrated to Compatibility Framework for Stability and potential fix for multiplayer.
Patch 6.4.0
- Various Bug Fixes
Patch 6.3.0
- Added Compatibility with Artificer Mod (added Arcane spells to them)
- Fixed Haste 2e not showing up in the Arcane List.
Patch 6.2.0
- Various bug and descriptions fixes
Patch 6.1.0
- Fixed Demoralize
Patch 6.0.0
- 6th level spells!
- Fixed icons for 5th level Battle Forms
Patch 5.0.0
- 5th level spells!
- Fixed Hydraulic Push damage
- Added Demoralize spell for every character
Patch 4.1.0
- 1st attempt at adding controller icon support
Patch 4.0.1
- Might have had a problem with Descriptions and Icons in 4.0.0
Patch 4.0.0
- Updated for 4th level spells
Patch 3.2.0
Goal: compatibility with 5e spells.
- Attempted to fix compatibility with 5e spells by adding removed spell lists for Bard, Sorcerer and Wizard.
- Added Easter Eggs at level 7.
Patch 3.1.0
- Fixed Moonlight Ray, Searing Light, and Chilling Darkness
- Added DamageType parameter to qualified spells
- Adjusted targeting condition for shadow projectiles so it hopefully doesn't hit allies in the path by accident
- Added Hydraulic Push to 1st level spells
- Fixed Color Spray overwriting base game color spray
Patch 3.0.0
- Updated for 3rd level spells
Patch 2.1.0
- Updated the 2 round version of Horizon Thunder Sphere's description to be more clear
- Fixed certain incorrect Icons
- Chill Touch should be fixed now... (seemed like i uploaded an old unfixed version back in 1.2.0)
Patch 2.0.0
- 2nd level spells!
Patch 1.2.0
- Fixed Friend Fetch not pulling allies
- Fixed Chill touch having 0% hit chance
- Fixed Concordant Choir AOE damage
Patch 1.0.1:
- Fixed Description for Acid Splash applied status
- Fixed icon offsets
Patch 1.0.0: Release!