This mod doubles the number of enemies in almost every encounter. Even some mini-bosses. Act 1 and 2 so far
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Anyone can reupload, update, modify this mod without my permission
File credits
This author has not credited anyone else in this file
Donation Points system
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Nautiloid is not affected.
Install: as every other *.Pak file
Can be installed in an existing playthrough.
Warning: once installed, you will not be able to uninstall or update this mod later in an existing playthrough. *This means that you will not be able to update the *.pak file, but you will still be able to expand the mod to other acts with other *.paks.
Permissions: Anyone can reupload, update, modify this mod without my permission
-----Act 2 and Creche ver 0.5----- Still requies testing, but should work fine.
-----Act 1 ver 1.5 final----- This version (for Act 1) is final and will not be updated unless a game-breaking bug is found.
Yes, it is a bit of a mess in the files section. "All in one" version will be available later.