*******WORKING TO LEVEL 4 (possibly 11 if you have the level up mod)********* Playable Monk class with most class abilities up to level 11, will need LvlUp or similiar mod to go above level 4.
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File credits
The bones of this Mod were adapted from Chance Santana Wees's Playable Monk. Other than the bones (Progression scripting) the rest of the Mod is all my work. Kudos and all respect to Chance! Thanks go out to lostsoul and Ceres - without whom I would have pulled my hair out when debugging some of the passives and spells Thanks for Djmr for how to add tadpole power [LostSoulMan]
-Many thanks to AnteMaxx for the use of his monk armors for flavor!
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Changelogs
Version 3.17
Fix: add many simple magic wpns as Monk Weapons [LostSoulMan]
Version 3.16
Fix: Astral Arms now do dmg [LostSoulMan]
Version 3.15
Fix: hitdice, hand of harm and healing- tested at level 2 and 6 [LostSoul]
Version 3.14
Fix: hitdice, Hand of Harm and Healing Hand
Version 3.13
Fix: arms are back!
Version 3.12
Fix: extra attack works with the standard full action unarmed strike (plus weapon attacks).
Version 3.11
Update: patch 8 - Read Article!
Update: patch 8 * Read Article *
Version 3.10
Fix: raft warhammer now a Kensei wpn [LostSoulMan]
Version 3.9
Add: tadpole working (see article 3.9) [LostSoulMan]
Version 3.8
Fix: Kensei, Mercy, Astral - see article 3.8 [LostSoulMan]
Version 3.7
Fix: multiple - see article [LostSoulMan]
Version 3.6
Fix: Fangs of Fire Snake (now unlocks a str & dex version- press K to add new spells after attacking); Entangle Quarterstaff hopefully works [LostSoulMan]
Fix: Kensei Weapons (no dmg from sneaking and only do 1d4 on a hit) [LostSoulMan]
Version 3.3
Fix: MA die scaling, shadow darkness compatibilty with 5e Spells and Stunning Strike [LostSoulMan]
Version 3.2
Fix: armor weight. Flurry of Blows now unlocks a second free unarmed attack [LostSoulMan]
Version 3.1
Fixed issue with mod not being installable. See README for details.
Version 3.0
Added three new subclasses - Kensei, Astral Self, and Drunken Master
Added fix for Jump using bonus action causing Step of the Wind not to work.
Corrected Deflect Missiles implementation to be in line with 5e rules
Added a bunch of custom icons for powers.
Corrected error with Tadpole Power not unlocking and changed Tadpole power.
Fixed a bunch of names and descriptions that were still set up for debugging.
Added custom armor (pulled from Baskets of Equipment with permission) for monks.
Version 2.0
Lots of quality of life updates - too many to numerate
Added Way of Mercy subclass
Added martial arts die support and progression
fixed issues with flurry of blows and similiar effects not requiring a second/third roll for damage
fixed issue with unarmored defense not displaying correctly
fixed issue with unarmed strikes and monk weapons not using correct ability for attack and damage rolls.
Version 1.2
Up to level 6 coded with minimal bugs and coding errors. All functionality is in place.
Version 1.0
Basic Information coded - uploaded to Nexus for help troubleshooting (11/01/2021)
Donations
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Playable Monk class with most class abilities up to level 11. You will need LvlUp or similiar mod to go above level 4.
**Important Information in the README**
Monk Class to level 11 with;
Unarmored Defense Unarmored Movement Evasion Slow Fall Martial Arts (Ki Points) Deflect Missiles Unarmed Strike Purity of Body Stillness of Mind Tadpole Power
Nine Playable subclasses with abilities up to level 6. Way of the Open Hand Way of the Four Elements Way of the Shadow Way of the Long Death Way of the Sun Soul Way of Mercy Way of the Kensei Way of the Astal Self Way of the Drunken Master