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ReallyLazyIcarus

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ReallyLazyIcarus

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About this mod

DEPRECATED (merged into Remodelled Frame Body) - Seamless high heel feet for modders (not directly usable, but for modders to include for their high heeled shoes)

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Permissions and credits
Translations
  • Russian
  • Korean
DEPRECATED - merged into Remodelled Frame Body 2.2 and later












































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Each feet is cutoff at the shin and blends seamlessly into the base body. The body shapes supported and their UUID includes

HUM_F - 089c967b-23ab-4d6c-b720-74ec39fd4ff4
GTY_F - 27557d2c-380e-41ab-a2bf-8aa26ee127f8
TIF_F (declawed) - 91b6436f-9348-4a45-93c6-ba97b41c1660
TIF_F (clawed) - 75ae2cda-5fc0-46c0-a7a8-a9bd0bc51fb6
HUM_FS - 99da49cf-1301-43ca-ad0e-c6eaa80e0576
TIF_FS - 39ae3ec8-2d2c-44a2-92ba-8d419406557c
Karlach - 9de89997-6adc-4cef-9cc5-fbaa2955ad98
HUM_M - 42a57365-41d4-4650-8f72-a2f1fcbff6ff
Wyll - 30387b00-cfb8-49c3-95af-24e891abf8f1
Gale - 8105263a-012b-4310-90ce-d0d55abff498
HUM_MS - unimplemented
short races - unimplemented

You can use this in equipment, for example in RootTemplates:

                           <node id="Visuals">
                                    <children>
                                        <node id="Object">
                                            <attribute id="MapKey" type="guid" value="71180b76-5752-4a97-b71f-911a69197f58" /> Human_Female
                                            <children>
                                                <node id="MapValue">
                                                    <attribute id="Object" type="FixedString" value="c1b1ecff-34b6-48a5-bc3b-f7af7f911ca6" /> HUM_F_ARM_LI_Claws_Heels_MSK
                                                </node>
                                                <node id="MapValue">
                                                    <attribute id="Object" type="FixedString" value="089c967b-23ab-4d6c-b720-74ec39fd4ff4" /> HUM_F_NKD_Feet_Heels
                                                </node>
                                            </children>
                                        </node>
                                        <node id="Object">
                                            <attribute id="MapKey" type="guid" value="06aaae02-bb9e-4fa3-ac00-b08e13a5b0fa" /> GTY_F
                                            <children>
                                                <node id="MapValue">
                                                    <attribute id="Object" type="FixedString" value="c1b1ecff-34b6-48a5-bc3b-f7af7f911ca6" /> HUM_F_ARM_LI_Claws_Heels_MSK
                                                </node>
                                                <node id="MapValue">
                                                    <attribute id="Object" type="FixedString" value="27557d2c-380e-41ab-a2bf-8aa26ee127f8" /> GTY_F_NKD_Feet_Heels
                                                </node>
                                            </children>
                                        </node>
                                        <node id="Object">
                                            <attribute id="MapKey" type="guid" value="cf421f4e-107b-4ae6-86aa-090419c624a5" /> TIF_F
                                            <children>
                                                <node id="MapValue">
                                                    <attribute id="Object" type="FixedString" value="c1b1ecff-34b6-48a5-bc3b-f7af7f911ca6" /> HUM_F_ARM_LI_Claws_Heels_MSK
                                                </node>
                                                <node id="MapValue">
                                                    <attribute id="Object" type="FixedString" value="91b6436f-9348-4a45-93c6-ba97b41c1660" /> TIF_F_NKD_Feet_Heels
                                                </node>
                                            </children>
                                        </node>
                                    </children>
                                </node>

To define heels that expose parts of the leg. Note how they use the same HUM_F_ARM_LI_Claws_Heels_MSK mesh but different high heel feet meshes provided by this mod since they are all HUM shaped.

With BG3SE, automatically equip high heel feet when you unequip boots or camp boots. They are automatically removed when you equip something else in the slot.


Changelog

1.1.0 (2023-10-07)
- add placeholder high heel feet game objects
- automatically equip these when boots are removed if remodelled frame
1.1.1 (2023-10-08)
- fix localization
1.2.0 (2023-10-26)
- compatibility with Divine Curse Framework
- increase speed and reliability of equipping body

For more
Check out my (18+) discord https://discord.gg/lazyicarus for lewd mods. More ideas to come. Buy me a coffee if you wish to donate.




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