Obtained new passive: Natural Explorer: Sea (ProficiencyBonus(Skill,Survival); ProficiencyBonus(Skill,Deception))
Obtained boosts: ActionResource(SpellSlot,2,1)
Select 1 Level 1 or 2 Spell
Level 11:
Gets spells from: Select 1 Level 1 or 2 Spell
Pirate Spell List (Spellcaster Modifier: Charisma)
Cantrips:
Vicious Mockery
Friends
Poison Spray
Level 1:
Expeditious Retreat
Command
Compelled Duel
Dissonant Whispers
Fog Cloud
Hunters Mark
Hideous Laughter
Create Destroy Water
Grease
Fog Cloud
Level 2:
Gust Of Wind
Phantasmal Force
Cloud Of Daggers
Web
Knock
Arcane Lock
Stinking Cloud Lower Pirate
Level 13-20 Progression (introduced in v1.2.0) Spell Slot progression from 13 is the same of the Arcane Trickster. Level 13 adds a new Passive ability called "Yo Ho Ho And a Bottle of Rum" that enables a FREE Fire Breath attack and Extra Attack passive while drunk. Level 17 adds a new magic spell to summon a Treasure Chest (which contains a lot of free booze).
Level 3 and 4 spell list: - Animate Dead; Fear; Feign Death; Speak With The Dead; Conjure Barrage; Hypnotic Pattern - Phantasmal Killer; Staggering Smite
Pirate subclass not showing up on astarion my load order is Artificer Artificer 5e addons Artificer12Levels CommunityLibrary CommunityFramework Pirate Monk subclass way of mercy 5eSpells 5eSpellsLists UnlockLevelCurve UnlockLevelCurve_Patch_XP_x0.75 UnlockLevelCurve_Patch_5eSpells_Improvement_Lv2
Did a short playthrough with it. Love the idea! Couple things I want to note:
Would be hilarious if the parrot had actual vicious mockery lines. Could be random lines from all the races since they are a parrot it would just seem like they are perfectly copying the voices.
I love the animation of the artificer gun and the attack, sound effects, etc from it. However, Blade flourish (ranged) takes all of that away and just shoots 2 pebbles with no sound effect. Is it possible to somehow convert into using the animations of ranged attacks instead?
Wondering when I'll be able to summon the parrot. It says I can't until my brain's adjusted to the parasite. I just finished the Chapel and still can't. I recall other summons that give a similar message are usable earlier.
I cannot tell you how much I love this! Do you by any chance have a version somewhere that's more written out for tabletop use like Dungeons & Dragons? I would love to play this at my table!
First off - this mod is awesome. Thanks for taking the time to make it and share it!
I've got a couple ideas you might like from browsing around Nexus...
That parrot looks suspiciously like a blue jay 😉. What about replacing it with summoning a crab familiar that can attack and cast create water? Theres a Ring of Pinching joke mod like that aleady. The author might be happy to share.
If you go that route please consider giving it a ridiculous name. I vote Bosun Barnacle 🦀.
Also between the Homebrew Spells mod and the Fathomless One warlock mod, there's a few sea themed spells you might like.
A summonable controllable tentacle, a water bullet cantrip, etc. could take the place of spells like poison spray and web.
66 comments
Level 3:
- Obtained a new passive: Unlock Spell Slot Level 1
- Select a Fightnig Style
- Obtained boosts: ActionResource(SpellSlot,2,1); Proficiency(Firearms); Proficiency(Scimitars)
- Summon Parrot Familiar
- Pirate Cantrips
- Select 2 Level 1 Spells
Level 4:
- Obtained boosts: ActionResource(SpellSlot,1,1)
- Select 1 Level 1 Spell
Level 6:
- Learn Blade Flourish
Level 7:
- Obtained new passives: Unlocked Spell Slot Level 2; Improved Critical
- Obtained boosts: ActionResource(SpellSlot,1,1); ActionResource(SpellSlot,2,2)
- Learn Disarming Attack
- Select 1 Level 1 or 2 Spell
Level 9:
- Obtained new passive: Fast Hands
- Select 1 Level 1 or 2 Spell
Level 10:
- Obtained new passive: Natural Explorer: Sea (ProficiencyBonus(Skill,Survival); ProficiencyBonus(Skill,Deception))
- Obtained boosts: ActionResource(SpellSlot,2,1)
- Select 1 Level 1 or 2 Spell
Level 11:Pirate Spell List
(Spellcaster Modifier: Charisma)
Cantrips:
Level 1:
Level 2:
Level 13-20 Progression (introduced in v1.2.0)
Spell Slot progression from 13 is the same of the Arcane Trickster.
Level 13 adds a new Passive ability called "Yo Ho Ho And a Bottle of Rum" that enables a FREE Fire Breath attack and Extra Attack passive while drunk.
Level 17 adds a new magic spell to summon a Treasure Chest (which contains a lot of free booze).
Level 3 and 4 spell list:
- Animate Dead; Fear; Feign Death; Speak With The Dead; Conjure Barrage; Hypnotic Pattern
- Phantasmal Killer; Staggering Smite
my load order is
Artificer
Artificer 5e addons
Artificer12Levels
CommunityLibrary
CommunityFramework
Pirate
Monk subclass way of mercy
5eSpells
5eSpellsLists
UnlockLevelCurve
UnlockLevelCurve_Patch_XP_x0.75
UnlockLevelCurve_Patch_5eSpells_Improvement_Lv2
I like the subclass, but I wish the parrot got an upgrade somewhere between levels 6 and 8, I think. It just falls off.
Couple things I want to note:
Would be hilarious if the parrot had actual vicious mockery lines. Could be random lines from all the races since they are a parrot it would just seem like they are perfectly copying the voices.
I love the animation of the artificer gun and the attack, sound effects, etc from it.
However, Blade flourish (ranged) takes all of that away and just shoots 2 pebbles with no sound effect.
Is it possible to somehow convert into using the animations of ranged attacks instead?
Thanks.
I've got a couple ideas you might like from browsing around Nexus...
That parrot looks suspiciously like a blue jay 😉.
What about replacing it with summoning a crab familiar that can attack and cast create water? Theres a Ring of Pinching joke mod like that aleady. The author might be happy to share.
If you go that route please consider giving it a ridiculous name. I vote Bosun Barnacle 🦀.
Also between the Homebrew Spells mod and the Fathomless One warlock mod, there's a few sea themed spells you might like.
A summonable controllable tentacle, a water bullet cantrip, etc. could take the place of spells like poison spray and web.