1) First issue is that the narration is slow to very slow most of the times and since the game is a huge timesink already, i wanted to speed thing's up. Yes i can press space every time narration starts but i prefer not hearing it at all.
2) While the narrator is obviously extremely talented, personally i think she was miscast. The constant sultry, playfull narration style got on my nerves and imo didn't suit the overall tone of game that much or at least didn't suit the overall tone i personally wanted the game to have. I wanted a bit more serious, dark tone and style from it. It wasn't as serious as i wanted but compared with the Original Sin games (both are masterpieces) it was closer to what i wanted. The narration wasn't helping at all though, it was too playfull.
3) That has to do 100% with the writing by Larian. It's unacceptable to have the narrator to say to you how you feel, what you think, what you see. What i feel and think regarding a situation, a character or a faction is my business as a human being or as the character i roleplay in the game. I was angered way too many times when the narrator says that i feel scared by that, while i wasn't in the slightest, when she says that i am confused by this, while i am not at all. It's intrusive and a cardinal sin narration-wise. The narrator should be a completely neutral voice that describes some situations in general and especially things that overall need to be explained. Too many times the narrator was describing things i could see with my own eyes, it's a visual medium, not an imaginary one like tabletop dnd. I think narration between acts and after some major events mid-act would have been fine.
4) I kinda talked about it in my third point, this is a visual medium, not an imaginary tabletop dnd campaign. Larian obviously wanted a narrator that was like a DM that does his/her job, i don't think that was a good choice though. I don't imagine things in a videogame, i don't need to have everything described to me like i am blind or something. I see and hear everything in extreme detail, especially in a game that has close up interactive dialogues all the time where i can see even the sligthest face expressions, read body language, asses tone of voice of the characters i talk to etc etc.
This mod removes only the audio aspect of the narration. You can still see the subtitles if you have them enabled and even if you haven't the speed of the game will be the same, scenes where there is narration will last as much time as when narration is enabled.
INSTALLATION STEPS: Download the file, unzip it, copy the Mods folder you have after the unzip and paste it inside the data folder where your main baldurs gate 3 installation is. For steam it's C:\SteamLibrary\steamapps\common\Baldurs Gate 3\Data, replace C:\ with the drive letter of the drive you have the game installed
IMPORTANT NOTE: All credit goes to u/lewinder who described 2 months ago on reddit how to have the narration files replaced with dummy ones.