was present on the system tested, requirements unknown
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This mod changes the War Cleric subclass to be more 'war' and less 'subclass-less Cleric with barely relevant abilities'. Guided Strike is replaced by Anoint, a buff that gives you or an ally advantage on attacks and additional damage, and the Cleric gains Extra Attack at level 6. Divine Strike also no longer has a once per turn limit.
Thanks to:
Larian Studios for making a great game The official discord for helping me understand why some of my code was being ignored Siael for giving up 6 HOURS of their time to help me fix the bug with War Priest and Extra Attack (MORE ON THIS BELOW)
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In the vanilla game, War Priest will interrupt Extra Attack, so it is impossible to resolve extra attack without using a War Priest charge. In the mod, Extra Attack takes priority so War Priest comes last in the queue - making it easier to decide if you want to use a charge or not.