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Soriyumi

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soriyumi

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About this mod

Customize each class' starting equipment, featuring every set of armor that the player character can equip (many not obtainable yet through the base game)! Requires modifying a text file. PLEASE READ DESCRIPTION FOR INSTRUCTIONS.

Permissions and credits
I play a tiefling fighter, and I hate the Scalemail armor with a burning passion, so I was desperate to figure out how to change the starting armor sets for each class. After several days of scouring the game files, I found a way, and gained access to tons of armor sets we haven't even seen in the game yet! Fair warning: as the game is early access, some of these armor sets are missing pieces or have visual bugs. I also found a way to change the color of these armor sets, but that's a tutorial I'll be posting in the next few days, so look forward to that! Also check out my Custom Armor Tinting tutorial mod!

Update 10/24/2020: Added new items to the lists, and updated some information! Also added new game files to misc downloads.

TUTORIAL (PLEASE READ):

Spoiler:  
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Now, instruction time. The file in the downloads section contains a text file, named "Equipment.txt", and a series of folders. The text file you will be editing to customize this mod, and once you are finished with that, the text file should then be placed in the deepest folder in the folder series contained in the download. You will then copy the top folder in the download, titled "Public", to the folder titled "Data" inside your Baldur's Gate 3 install directory.

But what am I editing in this text file, you ask? I'll tell you! It all depends on which class' equipment you want to change. When you open the file, it should look like this at the beginning:

new equipment "_PC_Equipment"

new equipment "EQP_Unarmed"
add initialweaponset "Melee"

new equipment "EQP_CC_Cleric"
add initialweaponset "Melee"
add equipmentgroup
add equipment entry "WPN_Mace"
add equipmentgroup
add equipment entry "OBJ_Scroll_Revivify"
add equipmentgroup
add equipment entry "ARM_Shield"
add equipmentgroup
add equipment entry "OBJ_Potion_Healing"
add equipmentgroup
add equipment entry "OBJ_Potion_Healing"
add equipmentgroup
add equipment entry "ARM_Boots_Leather"
add equipmentgroup
add equipment entry "ARM_ChainShirt_Body"
add equipmentgroup
add equipment entry "OBJ_Scroll_Revivify"


See that orange section about the cleric equipment? That's the section we'd be editing for cleric! The other classes are listed just below this section if you scroll down. So fighter, ranger, etc, they're all there, along with their starting equipment.

Let's say I wanted to change the equipment for cleric. First of all, if I read through the equipment already there, I'll see "ARM_ChainShirt_Body". That's the name of the default armor the cleric starts out with. I want to give my cleric different armor, so I'm going to highlight this name (excluding the quotation marks, you want to leave those!) and replace it, so it instead says "ARM_Breastplate_Body_2". This will swap out the starting armor!

(If you're wondering how you'd know what armor you'd want to change the default to, don't fret! I'll be listing every armor set available at the end of this tutorial, and the image section contains a visual example of each set along with its name.)

Now, you can do more than just swap out body armor. There's also boots, gloves, and helmets/circlets to choose from, but you might have noticed there's only boots listed in the cleric equipment code. Fortunately, just because an armor slot isn't covered by the code in this file, doesn't mean we can't fill all the armor slots! Simply add this code to the end of the paragraph (or in the middle somewhere):

add equipmentgroup
add equipment entry ""

Once you've added that code to the paragraph, you can enter any name for any pair of boots, gloves, or helmets/circlets between the quotation marks to add it to that class' equipment (names for these will also be listed at the end of the tutorial)! Just be careful you don't add two items that fit into the same equipment slot, because I don't know what will happen in that case... Edited: a commenter said that adding multiple items of the same type means that one will be placed in your inventory, and one will be equipped!

When you've finished modifying your chosen class' equipment to your hearts content, please remember to move the Equipment.txt file into the deepest folder in the series of folders included in the download. Then, copy the top folder in the download, titled "Public", to the folder titled "Data" inside your Baldur's Gate 3 install directory. This will install the mod, and you can now load up your game to see the changes in the character creator!


EQUIPMENT NAMES LIST:
This is a list of every (seemingly usable) armor set I found in the game files, along with their AC and type of armor (if listed). There are screenshots of each of these sets in the image section. I will be including the files I got these names from in the miscellaneous files section as well.

Spoiler:  
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--- ARMOR ---

- LIGHT -
new entry "ARM_Padded_Body"
data "ArmorClass" "11"
data "ObjectCategory" "LightArmor"

new entry "ARM_Padded_Body_1"
data "ArmorClass" "12"

new entry "ARM_Padded_Body_2"
data "ArmorClass" "13"

new entry "ARM_Leather_Body"
data "ArmorClass" "11"
data "ObjectCategory" "LightArmor"

new entry "ARM_Leather_Body_1"
data "ArmorClass" "12"

new entry "ARM_Leather_Body_2"
data "ArmorClass" "13"

new entry "ARM_StuddedLeather_Body"
data "ArmorClass" "12"
data "ObjectCategory" "LightArmor"

new entry "ARM_StuddedLeather_Body_1"
data "ArmorClass" "13"

new entry "ARM_StuddedLeather_Body_2"
data "ArmorClass" "14"

- MEDIUM -

new entry "ARM_Hide_Body"
data "ArmorClass" "12"
data "ObjectCategory" "MediumArmor"

new entry "ARM_Hide_Body_1"
data "ArmorClass" "13"

new entry "ARM_Hide_Body_2"
data "ArmorClass" "14"

new entry "ARM_ChainShirt_Body"
data "ArmorClass" "13"
data "ObjectCategory" "MediumArmor"

new entry "ARM_ChainShirt_Body_1"
data "ArmorClass" "14"

new entry "ARM_ChainShirt_Body_2"
data "ArmorClass" "15"

new entry "ARM_ScaleMail_Body"
data "ArmorClass" "14"
data "ObjectCategory" "MediumArmor"

new entry "ARM_ScaleMail_Body_1"
data "ArmorClass" "15"

new entry "ARM_ScaleMail_Body_2"
data "ArmorClass" "16"

new entry "ARM_Breastplate_Body"
data "ArmorClass" "14"
data "ObjectCategory" "MediumArmor"

new entry "ARM_Breastplate_Body_1"
data "ArmorClass" "15"

new entry "ARM_Breastplate_Body_2"
data "ArmorClass" "16"

new entry "ARM_HalfPlate_Body"
data "ArmorClass" "15"
data "ObjectCategory" "MediumArmor"

new entry "ARM_HalfPlate_Body_1"
data "ArmorClass" "16"

new entry "ARM_HalfPlate_Body_2"
data "ArmorClass" "17"

- HEAVY -

new entry "ARM_RingMail_Body"
data "ArmorClass" "14"
data "ObjectCategory" "HeavyArmor"

new entry "ARM_RingMail_Body_1"
data "ArmorClass" "15"

new entry "ARM_RingMail_Body_2"
data "ArmorClass" "16"

new entry "ARM_ChainMail_Body"
data "ArmorClass" "16"
data "ObjectCategory" "HeavyArmor"

new entry "ARM_ChainMail_Body_1"
data "ArmorClass" "17"

new entry "ARM_ChainMail_Body_2"
data "ArmorClass" "18"

new entry "ARM_Splint_Body"
data "ArmorClass" "17"
data "ObjectCategory" "HeavyArmor"

new entry "ARM_Splint_Body_1"
data "ArmorClass" "18"

new entry "ARM_Splint_Body_2"
data "ArmorClass" "19"

new entry "ARM_Plate_Body"
data "ArmorClass" "18"
data "ObjectCategory" "HeavyArmor"

new entry "ARM_Plate_Body_1"
data "ArmorClass" "19"

new entry "ARM_Plate_Body_2"
data "ArmorClass" "20"

- ROBE -

new entry "ARM_Robe_Body"
data "ArmorClass" "10"
data "ObjectCategory" "Robe"

--- SPECIAL ARMOR ---

new entry "UNI_RobeOfSummer"
data "Boosts" "Resistance(Cold, Resistant)"

new entry "ARM_HalfPlate_Body_Githyanki"

new entry "ARM_StuddedLeather_Body_Drow"
data "Boosts" "Skill(Stealth,1)"

new entry "ARM_ChainShirt_Body_Shar"

new entry "UNI_Astarion_StarterArmor"

new entry "ARM_Leather_Body_Rogue"

new entry "UNI_DaisyDress"

new entry "UNI_GaleRobe"

new entry "FOR_OwlbearCubs_Armor"
data "ArmorClass" "13"
data "Passives" "FOR_OwlbearCubs_Armor_Passive"

new entry "FOR_SpiderQueen_Robe"
data "Passives" "FOR_SpiderQueen_Robe_Passive"

new entry "UND_Bulette_ChainShirt"
data "Passives" "UND_Bulette_ChainShirt_Passive"

--- GLOVES ---

new entry "ARM_Gloves_Leather"

new entry "ARM_Gloves_Metal"
data "Boosts" "RollBonus(SavingThrow, 1, Strength)"

- SPECIAL GLOVES -

new entry "DEN_RaidingParty_GoblinCaptain_Gloves"
data "Passives" "DEN_RaidingParty_GoblinCaptain_Gloves_Passive"

new entry "DEN_HellridersPride"
data "Passives" "DEN_HellridersPride_Passive"

new entry "PLA_ZhentCave_Gloves"
data "Boosts" "UnlockSpell(Projectile_PLA_HailOfThorns_ZhentCave_Gloves)"

new entry "UND_Myco_Alchemist_HealerGloves"
data "Passives" "UND_Myco_Alchemist_HealerGloves_Passive"

--- BOOTS ---

new entry "ARM_Shoes"

new entry "ARM_Boots_Leather"

new entry "ARM_Boots_Metal"
data "Boosts" "Skill(Athletics,1)"

- SPECIAL BOOTS -

new entry "ARM_BootsOfSpeed"
data "Boosts" "UnlockSpell(Shout_BootsOfSpeed)"

new entry "Quest_DEN_ARM_LuckyBoots"
data "Boosts" "UnlockSpell(Shout_DEN_ARM_LuckyBoots_Spell)"

new entry "FOR_SpiderstepBoots"
data "Passives" "FOR_WebStaff_Passive"

new entry "FOR_NightWalkers"
data "Boosts" "UnlockSpell(Target_UNI_MistyStep_NightWalkers)"
data "Passives" "FOR_NightWalkers_WebImmunity"

new entry "UND_Tower_BootsFeatherFall"
data "Boosts" "UnlockSpell(Shout_UND_FeatherFall_Tower_Boots)"

--- HELMETS ---

new entry "ARM_Hat"

new entry "ARM_Helmet_Leather"
data "Boosts" "RollBonus(SavingThrow, 1, Dexterity)"

new entry "ARM_Helmet_Metal"
data "Boosts" "CriticalHit(AttackTarget,Success,Never)"

new entry "ARM_Circlet"

- SPECIAL HELMETS -

new entry "ARM_CircletOfBlasting"
data "Boosts" "UnlockSpell(Projectile_ScorchingRay_CircletOfBlasting)"

new entry "ARM_HeadbandOfIntellect"
data "Boosts" "AbilityOverrideMinimum(Intelligence,19)"

new entry "FOR_OgresForHire_HeadbandOfIntellect"
data "Boosts" "AbilityOverrideMinimum(Intelligence,18)"

new entry "UNI_Druid_Helmet_Circlet"
data "Boosts" "Skill(Nature, 1)"

new entry "UNI_ShadowheartCirclet"

new entry "FOR_ShadowheartOM_SharCrown"

new entry "ACT1_HAG_HagMask"
data "Passives" "HAG_HagMask"

new entry "HAG_SwampedHero_OldFancyHelmet"

new entry "UND_ShadowOfMenzoberranzan"
data "Boosts" "UnlockSpell(Shout_UND_Invisibility_ShadowOfMenzoberranzan)"

new entry "UND_FairyRing_AntiCharmHelmet"
data "Boosts" "ProficiencyBonus(SavingThrow,Wisdom)"

new entry "UND_DrowDisguiseCowl"



WEAPONS NAMES LIST:
Courtesy of codeyhanson!


Spoiler:  
Show


======================================== Weapons ========================================
WPN_Battleaxe
WPN_Club
WPN_Dagger
WPN_Dart
WPN_Flail
WPN_Glaive
WPN_Greataxe
WPN_Greatclub
WPN_Greatsword
WPN_Halberd
WPN_Handaxe
WPN_HandCrossbow
WPN_HeavyCrossbow
WPN_Javelin
WPN_LightCrossbow
WPN_LightHammer
WPN_Longbow
WPN_Longsword
WPN_Mace
WPN_Maul
WPN_Morningstar
WPN_Pike
WPN_Quarterstaff
WPN_Rapier
WPN_Scimitar
WPN_Shortbow
WPN_Shortsword
WPN_Sickle
WPN_Sling
WPN_Spear
WPN_Trident
WPN_Warhammer
WPN_WarPick
======================================= _EnchantedWeapons =======================================
WPN_Battleaxe_1
WPN_Dagger_1
WPN_Dart_1
WPN_Flail_1
WPN_Glaive_1
WPN_Greataxe_1
WPN_Greatclub_1
WPN_Greatsword_1
WPN_Halberd_1
WPN_Handaxe_1
WPN_HandCrossbow_1
WPN_HeavyCrossbow_1
WPN_Javelin_1
WPN_LightCrossbow_1
WPN_LightHammer_1
WPN_Longbow_1
WPN_Longsword_1
WPN_Mace_1
WPN_Maul_1
WPN_Morningstar_1
WPN_Pike_1
WPN_Quarterstaff_1
WPN_Rapier_1
WPN_Scimitar_1
WPN_Shortbow_1
WPN_Shortsword_1
WPN_Spear_1
WPN_Trident_1
WPN_Warhammer_1
WPN_WarPick_1
WPN_Battleaxe_2
WPN_Dagger_2
WPN_Dart_2
WPN_Flail_2
WPN_Glaive_2
WPN_Greataxe_2
WPN_Greatclub_2
WPN_Greatsword_2
WPN_Halberd_2
WPN_HandCrossbow_2
WPN_HeavyCrossbow_2
WPN_Javelin_2
WPN_LightCrossbow_2
WPN_LightHammer_2
WPN_Longbow_2
WPN_Longsword_2
WPN_Mace_2
WPN_Maul_2
WPN_Morningstar_2
WPN_Pike_2
WPN_Quarterstaff_2
WPN_Rapier_2
WPN_Scimitar_2
WPN_Shortbow_2
WPN_Shortsword_2
WPN_Spear_2
WPN_Trident_2
WPN_Warhammer_2
WPN_WarPick_2
======================================= _MagicWeapons =======================================
UNI_StaffOfRain
======================================= _UniqueWeapons =======================================
CHA_CompassSpear
DEN_Apprentice_DaggerOfShar
DEN_HalsinBlade
DEN_TunnelStaff
FOR_TrueSoul_Spear
FOR_Village_Blacksmith_FineSword
FOR_IncompleteMasterwork_SussurGreatsword
FOR_IncompleteMasterwork_SussurDagger
FOR_IncompleteMasterwork_SussurSickle
FOR_WebStaff
GOB_DrowCommander_Mace
GOB_GoblinKing_Warhammer
GOB_PainPriest_Dagger
GOB_PainPriest_Scourge
GOB_PainPriest_Handaxe
GOB_Torturer_Spear
GOB_Pens_Dagger
Quest_HAG_HagLair_Staff
HAG_SwampedHero_OldFancyGreatsword
PLA_ConflictedFlind_Flail_Broken
PLA_WPN_SwordOfJustice
UND_SocietyOfBrillinace_ResonanceStaff
UND_Duergar_ShortswordOfFirstBlood
UND_DuergarRaft_PestKillerAxe
UND_DuergarRaft_GruesomeHammer
UNI_SickleOfBOOOAL
UND_StrengthChair_Leg
UND_Tower_StaffBlessMystra
UND_DuergarBlacksmithHammer
UNI_SuperheavyWeapon
UNI_DoomAxe
UNI_RepeatStaff
UNI_BurnerHandaxe
UNI_BloodGreataxe


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