Adds a pair of boots that summons Wall of Fire upon moving. Also provides an enchantment option to add the effects to any existing boot (both vanilla and modded boots).
Requires Improved UI Assets for customized Action Resource Icon
Permissions and credits
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Author notes
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File credits
Xhevo - Providing guidance with summoning walls Focus - Providing insight into summoning, but I am too smoothbrained for his bigbrain concepts Corthan - Providing insight into enabling pulse effects
Kyrie - Helping with polymorphing and rulebooks Eralyn - Helping with polymorphing and rulebooks
Kaz (Suhra_) - Providing insight into the secret thing Syrchalis - Big brain ideas Faane - Big brain stuff
Baelfeir - Help with bypassing immunity and resistance dr. kekyll - Help with bypassing immunity and resistance dreadoverlord - Help with bypassing immunity and resistance
GabeCamomescro - Providing methodology on summon sequencing (moreso for the Boots of Living Frost [COMING SOON])
ShinyHobo for simplifying the modding process with his Modder's Multitool
ImmortalRD - Providing guidance with multieffects and modifying VFX Sumajin - Providing assistance with troubleshooting and correcting file structure
actualsailorcat for their Valkrana's Spellbook - 9 New Necromancy Spells. Without it, I wouldn't have figured out how to add custom icons
AnteMaxx for Sample Equipment Mod (Full Version Mod)
Kiderion (Lykon) for Baldur's Gate 3 Item Icons Generator and Baldur's Gate 3 Item Icons Generator
legend0fthefall for Step by Step - A basic Modding Tutorial
Various community members from the Larian Studios discord
LaughingLeader for making mod installation easy
Donation Points system
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Changelogs
Version 1.2.2
Living Flame Charge now correctly refreshes after short rest and long rest.
*Immersive Add-On* Everburn Blade was previously made unusable due to its inclusion in the item combination recipe for Orb of Living Flames. This has been corrected.
Version 1.2.0
Everburn Blade was previously made unusable due to its inclusion in the item combination recipe for Orb of Living Flames. This has been corrected.
Corrected the duration of Wall of Living Flames.
Corrected the file settings of the custom action resources.
Spells and statuses that damage or negatively affect allies have been made ally-friendly as baseline. Removed Boots of Friendly Flames Add-on.
Surging Fire now applies stacks of Burning to enemies when they are damaged by your attacks and spells.
The end-of-turn healing from Surging Fire has been removed.
Modified the description of Orb of Living Flames and Fire Elemental Extraction Device.
The visual effect from boots enchanted by Orb of Living Flames can now be removed with the Fireless Add-On.
Version 1.1.0
Fixed issue with Enchanted with Living Flames disappearing after long rest.
Corrected some tooltips and descriptions.
Modified Surging Fire to lose one stack at the end of each turn if a Living Flames spell is not used.
Surging Fire's healing effect now triggers only during combat.
Fire Bolt Adaptation changed to Class Action to avoid conflicts with Rage.
Version 1.0.1
Fixed Fireball Adaptation (Enhanced) to correctly deal damage to non-ally creatures.
Alternate version (Version B) released with reduced healing and damage.
Version 1.0
Release
Added Immersive Add-On and Party-Friendly Add-On
Donations
No donations accepted
Boots of Living Flames
Features Custom multieffects Modified VFX, trajectories, & spell animations Gear Enchantment (enchant gear with new effects and keep original gear stats)
Custom Action Resource:
Living Flame Charge (Maximum of 3) - Recharges upon short/full rest. Can recover via Surge of Living Flames.
How to Obtain
Extraction Device Lootable from the tutorial chest.
Purchasable from the following vendors: • Araj Oblodra in Moonlight Towers • Exxvikyap at the Rivington General in Rivington
Enchant your boots with Orb of Living Flames (you keep the original gear stats and receive the effects from the Boots of Living Flames)
Dropped by Lava Elemental Extracted from Everburn Blade using Fire Essence Extraction Device.
Feel free to reveal location of the device in the mod discussion.