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drkekyll

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drkekyll

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About this mod

Four of the seven Fighting Styles introduced in Tasha's Cauldron of Everything as close to RAW as I could get them. At the moment, there's no way to let you choose a maneuver or spells, so I skipped those.

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Permissions and credits
Translations
  • French
Changelogs
Now utilizes Compatibility Framework if you have it.

Blind Fighting

You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.

Implementation: As written except that it uses Larian's See Invisibility System, so I made them save against your perception. See my rework if you want (See) Invisibility closer to RAW. Also, because of the way the engine stops you at the edge of your range if you let it move you for an attack, you will still have disadvantage making ranged attacks unless you manually move yourself a little closer to be within 3m.

Interception

When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

Implementation: As written.

Thrown Weapon Fighting

You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
  • In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

Implementation: As written, though Larian already let you draw basically anything as part of the attack. I will look into a patch for Zerd's RAW.

Unarmed Fighting

Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
  • At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.

Implementation: As written except that, until Larian decouples changing unarmed damage from changing all monk weapon damage, I also limit you to 1d4 unarmed damage if you're holding a d4 weapon. Grappling damage assumes my Grappling Framework but, in theory, could work with any mod that implements grappling with the same internal naming.



Compatibility
To accommodate Blind Fighting, changes were made (via self-inheritance) to the BLIND and BLUR conditions, so, if another mod also changes the "Boosts" line of either of theses conditions, there will be compatibility issues. Additionally, the Unarmed Fighting style manually accounts for the normal Monk damage progression to ease multiclassing, but this makes the mod incompatible with any mod that changes the Monk's unarmed damage progression.
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