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We good but please ask first!
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Changelogs
Version 1.0.9
added Astahawk
Version 1.0.8
Added Gothzerai Remix and Gothvaari hairs
Improved normie height fit for Gothzerai and Gothyanki hairs
Added compatibility for upcoming new gith race
Version 1.0.7
Added "Tracerlike" hair
Added compatibility for Flutter and Whimsy (Fairy Race)
Version 1.0.6c
Added compatibility for Ghastly Ghouls - Playable Undead Race
Version 1.0.6b
Fixed missing Vosshawk mesh lol
Version 1.0.6
Added Lae'zelhawk and Vosshawk hairs
Version 1.0.5
Added the Sharp-eye Tav edited goblin hair
Version 1.0.4
Added alternate version of The Sazza with clean shaven side
Added compatibility with Satyr Race and another not yet released ;)
Fixed icon conflict with certain passives in game.
Version 1.0.3
Fixed highlights not working in world for the Sazza, Gothyanki, and Gothzerai hairs
Version 1.0.2
Added 2 variants of goblin kid hair: Gothyanki and Gothzerai
Reduced thinning on the Sazza hair
Version 1.0.1
added alternative version of Gobbohawk with no scalp texture for clean shaven look
Version 1.0.0
initial upload
Donations
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Update 2024.06.10
Added "Astahawk"
⫸ About:
Some standalone hair mashups mostly from goblin, gith, and undercut Tav hairs.
All are autosnapping, meaning they can be used by every race and body type as they will more-or-less conform to each head. Which is cool especially for the short races, gith, stronk, and horc characters. The tradeoff is that sometimes they will not be absolutely perfectly fitting for everyone, but it's acceptable.
...if you would like compatibility added just ask away
⫸ What it adds:
* NEW * Astahawk: Mohawk'd Astarian hair.
Gothvaari: Undercut short hair with fringe.
Gothzerai Remix: Tighter, more minimal version of the Gothzerai.
Tracerlike: An attempt to get a style similar to Tracer's using BG3 hairs.
Lae'zelhawk: Undercut/mohawk styled Lae'zel hair. Added physics and highlights.
Vosshawk: Mashup of Voss' hair and the Gobbohawk.
Sharp-eye Tav: Edited Sharp-eye Mirg's hair, with added highlights (beads can look a bit crunchy on some heads, I couldn't fix).
The Sazza: Sazza's hair, made a bit less thin and added functional highlights.
The Sazza alt: Alternative version with clean shaven side.
Gobbohawk: Goblin Raider/Tracker hair, made shoulder length and also has functional highlights.
Gobbohawk alt: Alternative version with clean shaven sides.
The Cooler Gith Manbun: Gith manbun hair with shaved sides and "sideburn" strands.
Serious Business: Undercut gith braids hair with a bun.
Saluki: Undercut gith braids hair with ponytails.
The Gothyanki: Goblin kid 3's hair.
The Gothzerai: Undercut goblin kid 3's hair.
⬥ Make sure your Animation Level of Detail is set to High or these will probably float due to not having LODs ⬥
⫸ Installation:
Expand for instructions:
Spoiler:
Show
Unzip the downloaded file(s) and place the jerinski_alt-hairs.pak file into your game's Mods folder: ..\AppData\Local\Larian Studios\Baldur's Gate 3\Mod
Use BG3 Mod Manager and move mod(s) from Inactive over to Active Mods. Save load order and then Export to game.
In CC you should now see some new icons appear somewhere (depending on load order) in the Hair section.
To update mod just overwrite the .pak in your Mods folder. To uninstall just delete from mods folder or simply deactivate in MM.
⫸ Notes / Issues:
The Lae'zelhawk works best on gith/hum/elf BT1/2. Has some minor clipping and physics issues on the tall and smol folks. WIP.
The Gothyanki/-zerai hairs were a bit weird to autosnap: if you look very closely they are a bit offset from the scalp. My attempts to fix just completely break the hair. IMO it's fine, some fits are better than others. These do seem to work best on the short races though. Update: 1.0.8 I made separate a separate refit to better fit the talls.
The goblin hairs may have some thinning or patchy highlights depending on color/lighting. I tried to fix as best I could as the vanilla version were honestly kind of rough to begin with. Maybe will improve it later.
Due to these being autosnapping, there will be some minor areas where (depending on body type/race) the fit is not perfect. Oftentimes at the nape of the neck, either clips a bit into the neck or stands out a small amount. With stronk heads they can also look relatively less "big" when compared to smaller heads. As said above, this is the tradeoff of having hairs available to everyone without having to make like 8 different manual refits for each hair.