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Changelogs
Version 2.6.3.2
Initial Upload
OneDnD - Monk Weapon Proficiencies
DESIGN NOTES
Martial Arts sees the return of Monk Weapons, and the Martial Arts die applies to both Unarmed Strikes and Monk Weapons.
PROFICIENCIES
Saving Throws: Strength, Dexterity Skills (Choose 2): Acrobatics, Athletics, History, Insight, Religion, Stealth Weapons: Simple Weapons, Martial Weapons that have the Light property
LEVEL 1: MARTIAL ARTS
Your practice of martial arts gives you mastery of combat styles that use your Unarmed Strike and Monk Weapons, which are the following:
Simple Melee Weapons
Martial Weapons that have the Light property
This is an example mod designed to work alongside the Compatibility Framework. It is designed to showcase the simplicity of using various functions.
This mod uses the Compatibility Framework to add to the Monk starting weapon proficiencies.
Baldur's Gate 3 Community Library exists to provide a common collection of Spells, Scripts, Items, Statuses, Passives, and other useful material that will assist modders in creating new content.
The Compatibility Framework provides an API for other mods to use improve compatibility. Initially designed for Subclass Compatibility, the Framework has API endpoints that Script-Extender Enabled mods can hook into to insert values into Progressions and Spell/Skill/PassiveLists at Runtime. What this means is that a mod author can inject their mod's data into existing Progressions or Lists without overwriting data, allowing for total compatibility. Installation
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This mod works with Baldur's Gate 3 Mod Manager, and possibly Vortex and Manual Installations. BG3 Mod Managers is by far the simplest method, and as such is recommended one. BG3 Mod Manager
Download the latest release, and unzip the .pak file.
The OneDnD Modding team for all your awesome work and for joining me on this journey.
OneDnD Mods
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Mods By The BG3 Community Library Team
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Classes
Barbarian
Instinctive Pounce As a part of the bonus action you take to enter your rage, you can move up to half your speed. You can jump once this turn without consuming an additional bonus action.
Relentless Rage Relentless Rage now restores HP equal to twice your Barbarian level, and can trigger multiple times between rests.
Deflect Attacks This mod uses the Compatibility Framework to add to add Deflect Attacks upgrade from OneDnD. Deflect Attacks (formerly Deflect Missiles) now also works against melee attacks.
Martial Arts This mod uses the Compatibility Framework to add to add the Martial Arts changes from OneDnD. Adjustments to Weapon Proficiencies, Martial Arts Damage, Bonus Unarmed Strikes and Dexterous Attacks.
Monk's Discipline This mod uses the Compatibility Framework to add to Monk's Discipline from OneDnD. Monk’s Discipline (formerly Ki) gives an improved version of Step of the Wind, which now lets you take both the Disengage and the Dash action and options have been redesigned to have options that don’t require spending Discipline Points.
Weapon Proficiency Additions This mod uses the Compatibility Framework to add to the Monk starting weapon proficiencies. Monks will be able to use Simple Weapons, Martial Weapons that have the Light property by adding Scimitars and Hand Crossbows.
Warlock
Magical Cunning Magical Cunning is a new OneDnD feature that allows a Warlock to quickly regain a certain number of spell slots. If all your Warlock spell slots are expended, you can replenish half of those spell slots (round up). Once you use this feature, you can’t do so again until you finish a Long rest.
Pacts as Invocations Pact Boon is integrated into the Eldritch Invocations feature. Over time, you’re now able to choose more than one of the former Pact Boon options. In addition, Eldritch Invocations start from level 1, and at level 12, you have 8 invocations rather than 6.
Pact Of The Blade Adds the Pact of the Blade changes from OneDnd UA7. Attacks with bonded weapons may deal Necrotic, Psychic or Radiant damage instead of its normal damage type
Patron Spells This mod uses the Compatibility Framework to add the Patron 'Expanded Spells' you have as always prepared.
Spell List Additions This mod uses the Compatibility Framework to add to the Warlock Spell Lists. Level 1 Spells - Bane, Detect Magic (Requires 5E Spells) and Speak with Animals.
Starry Wisp Cantrip Starry Wisp is a new OneDnD cantrip for Bards and Druids. You launch a mote of light at one creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 Radiant damage, and until the end of your next turn, it emits Dim Light in a 10-foot radius and can’t become Invisible.
UA6 Invoke Duplicity Replaces Trickery Cleric's Invoke Duplicity with the UA Playtest 6 version. Allows the Cleric to move, swap places with, and cast spells from an invulnerable illusory duplicate.
Rogue
UA6 Cunning Strike and Swashbuckler From UA Playtest 6: Rogues gain the ability to trade one of the Sneak Attack damage dice for a secondary effect. Also fixes bugs in Sneak Attack and makes it work off-turn and with Commander's Strike. Optional files: Swashbuckler Rogue subclass and Steady Aim.
Warlock
UA7 Archfey Warlock Updates Archfey Warlock to the UA Playtest 7 version. Additional effects for Misty Step, and scaling free casts. Always-prepared patron spells.
Spells
UA8 Healing Buffs Brings the healing spell buffs from UA Playtest 8 to BG3, making Cure Wounds worth casting (and more.)