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Brings the Circle of Stars subclass for Druids to Baldur's Gate 3.
At 2nd level, you can create a star chart as part of your heavenly studies. While holding this map, you know the Guidance cantrip and you have the Guiding Bolt spell prepared, which you can cast without expending a spell slot.
At 2nd level, you gain the ability to harness constellations’ power to alter your form. As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast. Whenever you assume your starry form, you can choose between three constellations that glimmers on your body; your choice gives you certain benefits while in the form.
While in your starry form, you shed bright light in a 3m radius and dim light for an additional 3m. The form lasts until your next Long Rest. It ends early if you dismiss it, are incapacitated, die, or use this feature again.
A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 18m of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
At level 10, the 1d8 becomes 2d8.
A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 9m of you can regain hit points equal to 1d8 + your Wisdom modifier.
At level 10, the 1d8 becomes 2d8.
A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check, you can treat a roll of 9 or lower on the d20 as a 10. You also have advantage on Constitution Saving Throws to maintain concentration on a spell.
At level 10, you gain a flying speed of 6m and can hover while Dragon is active.
When you reach 6th level, whenever you finish a long rest, you can consult your Star Map for omens. Until your next long rest, you gain access to one of two spells that either add or subtract 1d6 to an Attack Roll, Saving Throw or Ability Check.
Whenever you or an ally you can see within 9m of you is about to make an Attack Roll, a Saving Throw, or an Ability Check, you can use your reaction to roll 1d6 and add the number rolled to the total.
You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Whenever a creature you can see within 9m of you is about to make an attack roll or a saving throw, you can use your reaction to roll a d6 and subtract the number rolled from the total.
You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
At 10th level, the constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 6m and can hover.
At the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.
At 14th level, while in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.