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Sumradagnoth

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About this mod

Adds a 5e RAW faithful version of one of the most underwhelming, yet nostalgic Subclasses in D&D 5e: the Banneret / Purple Dragon Knight Fighter Subclass (someone had to do it). Fans of the Cormyrean Army rejoice!

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Banneret
A banneret is a knight who inspires greatness in others by committing brave deeds in battle. The mere presence of one in a hamlet is enough to cause some orcs and bandits to seek easier prey. A lone banneret is a skilled warrior, but a banneret leading a band of allies can transform even the most poorly equipped militia into a ferocious war band.
A banneret prefers to lead through deeds, not words. As a banneret spearheads an attack, their actions can awaken reserves of courage and conviction in allies that they never suspected they had.
Banneret serves as the generic name for the Purple Dragon Knight archetype if you use it in campaign settings other than the Forgotten Realms or to model warlords other than Purple Dragon Knights.

Source: Sword Coast Adventurer's Guide

Rallying Cry
When you choose this archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries.
When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with you. Each one regains hit points equal to your fighter level, provided that the creature can see or hear you
.

IMPLEMENTATION:  Rules as Written.  Watch your hotbar for the Action after you use Second Wind.

Royal Envoy
Knights of high standing are expected to conduct themselves with grace.
At 7th level, you gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in one of the following skills of your choice: Animal Handling, Insight, Intimidation, or Performance.
Your proficiency bonus is doubled for any ability check you make that uses Persuasion. You receive this benefit regardless of the skill proficiency you gain from this feature.

IMPLEMENTATION:  Rules as Written. 

NOTES:  This does actually work just like it is written, but if you don't do your Skill selection like it is written, you will have issues - this is because Subclass levelup Skill selection + ImprovedUI is a little weird.  This is not a "bug."  So, the way it works is if you are not Proficient in Persuasion already you MUST select it in order for the Expertise selection of Persuasion to appear, otherwise you will get a Choices Pending alert.  If you are already Proficient in Persuasion, just select one of the other skills you aren't proficient in, and then Expertise in Persuasion.  If you are already Proficient and have Expertise in Persuasion, select one of the other skills... you will not be able to choose the Persuasion Expertise, and you will just be able to continue through the levelup screen.

Inspiring Surge
Starting at 10th level, when you use your Action Surge feature, you can choose one creature within 60 feet of you that is allied with you. That creature can make one melee or ranged weapon attack with its reaction, provided that it can see or hear you.
Starting at 18th level, you can choose two allies within 60 feet of you, rather than one.

IMPLEMENTATION:  Rules as Written.  Watch your hotbar for the Inspiring Surge icons after each step:  Use Action Surge, choose your ally, choose your ally's target, Ally will use their reaction to make an attack with their active weapon

NOTES:  Your ally attacks with whatever weapon they have active when you declare the target for them.  That means they must be in the proper weapon range of the target or they will not make the attack.  Please take note of this.  Works with melee, polearm, unarmed and ranged weapons.

Bulwark
Beginning at 15th level, you can extend the benefit of your Indomitable feature to an ally. When you decide to use Indomitable to reroll an Intelligence, a Wisdom, or a Charisma saving throw and you aren't incapacitated, you can choose one ally within 60 feet of you that also failed its saving throw against the same effect. If that creature can see or hear you, it can reroll its saving throw and must use the new roll.

IMPLEMENTATION:  Modified from RAW to fit the timing of the game.  When you use Indomitable for a mental Saving Throw, you will then be able to trigger the same reaction for an ally within range if they fail a mental Saving Throw before the start of your next turn.  

NOTES:  You will need to use UnlockLevelCurve and not a different leveling mod for this feature to work properly, since it requires removing and readding the Indomitable Fighter passive at different character levels, and I am keying off of the way UnlockLevelCurve names the passive features.


SPECIAL THANKS AND CREDITS:  drkekyll for the great Battle Master maneuver framework that allowed me to do Inspiring Surge properly.



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