About this mod
An adaptation of 5E's Twilight Domain to BG3
- Requirements
- Permissions and credits
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Translations
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- Changelogs
- Donations
This subclass mod was done as a commission for Shayedd who as always has done an, in my opinion, absolutely wonderful job adapting the Twilight Cleric Domain from 5e to BG3 and in supplying the icons . A few major changes were made in order to better fit, and feel better to use, in BG3 rather than tabletop.
Requirements
You NEED VFX Library by Shivero. I'm putting this first to make it absolutely clear that I do not know what will happen if you try to use it without it. Maybe it will just look janky, maybe it will crash instantly. You NEED it.
Twilight Domain
The twilit transition from light into darkness often brings calm and even joy, as the day's labors end and the hours of rest
begin. The darkness can also bring terrors, but the gods of twilight
guard against the horrors of the night.
Clerics who serve these deities-examples of which appear on the Twilight Deities table-bring comfort to those who seek rest and
protect them by venturing into the encroaching darkness to ensure that
the dark is a comfort, not a terror.
Domain Spells by Spell Level
-1st Level: Faerie Fire, Sleep
-2nd Level : Blindness, Moon Beam,
-3rd Level: Warden of Vitality, Catnap
-4th Level: Greater Invisibility, Death Ward
-5th Level: Destructive Wave, Dispel Evil and Good
1st Level
-Proficiencies: All weapons, armour, and shields
-Vigilant Blessing: You can touch a creature, including yourself, as an action in order to give +4 to their next initiative roll. This effect lasts until you roll initiative or you apply it to a different target. I could not find a way to give advantage on initiative so this was the replacement effect. If anyone knows how to do it with advantage I would love to know.
- Duskward Mantle: Once per long rest you can use this action to give yourself and all allies within 20 feet 9 feet of darkvison and advantage on wisdom saves for 5 turns. Once per long rest if this is on cooldown and you cast a spell of 2nd level or higher it is refreshed.
2nd Level
-Channel Divinity Twilight Sanctuary: You can use a Channel Divinity Charge and an action to exude the soothing power of twilight. This creates a 30 ft aura centred around you for 10 turns. If a creature ends it's turn in the aura and is Frightened or Charmed those effects end, if they aren't Frightened or Charmed they receive temporary hp equal to 1d6 + your cleric level.
6th Level
-Steps of Night: You can draw on the mystical power of night to rise into the air. If you are lightly or heavily obscured you can use a bonus action to gain the effects of the fly spell for 10 turns. You can use this a number of times equal to your proficiency bonus per long rest.
8th Level
-Blessed Strikes: Once per turn when you damage a creature with a weapon attack or a cantrip you may inflict an additional 1d8 radiant damage to that creature.
12th Level
-Twilight Shroud: Your Twilight Sanctuary now also makes those effected lightly obscured while in the aura.
Compatibility
Using the Compatibility framework you should have no conflicts and issues but if I am made aware of any thing I will fix it asap
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If you enjoy this or any other mod I make I would appreciate any small donations to my KoFi you feel able to make so that I can keep creating things for this game we love. Any small requests just feel free to ask and for larger class requests I'm often available for commissions if you contact me via discord at Skyeborne