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Changelogs
Version 2.1
Fixed Skeleton Finger
Added Bone movement sounds
Remove unnecessary files from release and source versions
Cleaned up code to remove unnecessary fields
Version 2.0
Updated to Release Version
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Playable Skeleton
Introduction The Skeleton War rages ever on, threatening to pour into every facet of life. And now it has spilled into Baldur's Gate 3. This mod adds a new Sentient Skeleton race, just in time for Halloween
If you like my work, please consider leaving a tip on Ko-fi! Neither my mods, nor support for them, will ever be gated behind or be based on payment or donation - this is just for if you feel like encouraging my coffee habit xD
To Be a Skeleton As a Skeleton, you have a base +1 Constitution, Darkvision, Immunity to Poison damage, and Vulnerability to Bludgeoning Damage. You also have an ability, Skeleton Finger, which allows you to use your boney finger to pick locks once per short rest.
You also have the choice between two distinct "Subraces" of skeleton: Stury and Dextrous.
Sturdy Skeleton The Study Skeleton has scraps of armor attached to its body, an additional +1 to Constitution, and +1 to Charisma. Dextrous Skeleton The Dextrous Skeleton is unarmored, and has +2 to Dexterity.
1. Extract the .pak file to any location 2. Open BG3 Mod Manager 3. Go to File -> Import Mod and select PlayableSkeleton.pak 4. Hit Refresh 5. Drag "PlayableSkeleton" into Active Mods.