About this mod
Expands the abilities of Circle of the Land
- Requirements
- Permissions and credits
- Changelogs
Overall changes to Circle of the Land:
- Spell choice through passives removed
- Extra Druid cantrip at level 2 removed
The goal of this mod is to give Circle of the Land Druid access to spells & cantrips that don't appear on the Druid spell list
All spell lists for this mod are handled by my Spells Extra library
This subclass has progression to level 20. You don't need a mod to increase the level cap, you just won't get the level 13-20 features
This mod edits the class description to change the progression table ID for Circle of the Land, any other mod that edits Circle of the Land class description or progression will conflict
Progression:
- Level 2: Gain the Land's Stride: Difficult Terrain & Land's Stride: Surfaces passives (moved down from level 6)
- Level 3: Choose 1 Metamagic from the Land Metamagic list
- Level 6: Gain the Land's Magic passive, a modified Potent Spellcasting that works on all cantrips (as seen in Improved Potent Spellcasting)
- Level 7: Choose 1 Metamagic from the Land Metamagic list
- Level 10: Nature's Ward Charm & Frighten creature type restriction removed
- Level 11: Choose 1 Metamagic from the Land Metamagic list
- Level 14: Gain the Nature's Sanctuary passive, resistance to physical damage
- Level 15: Choose 1 Metamagic from the Land Metamagic list
Spells & Cantrips Known:
- Level 2: Choose 1 cantrip each from the Offense and Defence lists; Choose 1 1st level spell each from the Offense and Defence lists
- Level 4: Choose 1 2nd level spell each from the Offense and Defence lists
- Level 6: Choose 1 3rd level spell each from the Offense and Defence lists
- Level 8: Choose 1 4th level spell each from the Offense and Defence lists
- Level 10: Choose 1 5th level spell each from the Offense and Defence lists
- Level 12: Choose 1 cantrip each from the Offense and Defence lists; Choose 1 6th level spell each from the Offense and Defence lists
Land Metamagic List:
- Careful Spell
- Distant Spell, range extension changed from 50% to 100% to match Metamagic Enhanced
- Extended Spell
- Subtle Spell
Sorcery Point cost replaced with Wild Shape Charges
Cannot be used at the same time as normal Metamagic, unless a Metamagic option allows concurrent usage
Offense Spell List:
Cantrips:
- Acid Splash
- Bone Chill
- Fire Bolt
- Mind Sliver
- Ray of Frost
- Shocking Grasp
- Sword Burst
- Toll the Dead
1st level:
- Arms of Hadar
- Chromatic Orb
- Dissonant Whispers
- Inflict Wounds
- Magic Missile
- Searing Smite
2nd level:
- Aganazzar's Scorcher
- Branding Smite
- Cloud of Daggers
- Mind Spike
- Shatter
- Snilloc's Snowball Swarm
3rd level:
- Blinding Smite
- Conjure Barrage
- Fireball
- Glyph of Warding
- Hunger of Hadar
- Lightning Bolt
4th level:
- Evard's Black Tentacles
- Phantasmal Killer
- Raulothim's Psychic Lance
- Staggering Smite
5th level:
- Banishing Smite
- Conjure Volley
- Steel Wind Strike
- Synaptic Static
6th level:
- Chain Lightning
- Circle of Death
- Harm
- Otiluke's Freezing Sphere
Defence Spell List:
Cantrips:
- Blade Ward
- Dancing Lights
- Friends
- Light
- Minor Illusion
- Spare the Dying
- Thaumaturgy
- True Strike
1st level:
- Armour of Agathys
- Bane
- Command
- Heroism
- Hunter's Mark
- Shield
2nd level:
- Aid
- Invisibility
- Knock
- Mirror Image
- Misty Step
- Silence
3rd level:
- Fear
- Grant Flight
- Haste
- Mass Healing Word
- Remove Curse
- Slow
4th level:
- Aura of Life
- Aura of Purity
- Banishment
- Greater Invisibility
5th level:
- Dispel Evil and Good
- Dominate Person
- Hold Monster
- Seeming
6th level:
- Eyebite
- Globe of Invulnerability
- Planar Ally
- Tasha's Otherworldly Guise