Implements the Barbarian subclass "Path of the Ancestral Guardian" from Xanathar's Guide to Everything (official D&D 5e subclass), as closely to RAW as I could. No progression past 12th level implemented (yet).
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Update History V1.1 (2024-02-05): By implementing scripting using Norbyte's Script Extender, the Ancestral Protectors feature is no longer an interrupt, and thus there's no longer any conflict between it and Spirit Shield. The mod now requires Script Extender to properly work. Also various bug fixes, such as ancestral protectors applying on reactions, and it being applied even when not raging.
Official Description Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid.
Barbarians who draw on their ancestral guardians can better fight to protect their tribes and their allies. In order to cement ties to their ancestral guardians, barbarians who follow this path cover themselves in elaborate tattoos that celebrate their ancestors’ deeds. These tattoos tell sagas of victories against terrible monsters and other fearsome rivals.
Features
Implemented as written, there's one known (very minor) issue, documented below.
Implemented as written.
No good way to implement this in BG3, so I decided to replace the level 10 feature with the feature you would normally gain at level 14 instead:
Implemented as written, except that the spirit shield reduction and force damage use their separate rolls, instead of being the same value, and you get it at level 10 instead. While technically a buff, I felt that it was fine, because pretty much every barbarian subclass has been made stronger in some way anyway.
Known "Issues"
Ancestral Protectors: Disadvantage might not properly apply if there are multiple Ancestral Guardians in the party. Essentially, an attack might not be at disadvantage if done against another ancestral guardian, even if they aren't the marker.
Vengeful Ancestors: Apparently no way to make the damage reduction from spirit shield and damage dealt from Vengeful Ancestors use the same roll, so instead they have their separate 3d6 rolls. Won't have any overall gameplay difference, so not really an issue.
Dependencies/Requirements Requires Norbyte's Script Extender to work. (Can also be downloaded through the BG3 Mod Manager). Requires the Community Library and Compatibility Framework mods if used alongside other barbarian subclass mods (load Community Library first, and Compatibility Framework last). How to Install
Just install using the BG3 Mod Manager by using "manual download".
Extra thanks to the helpful modding community over at the Larian Studios discord.