About this mod
Introduces my own Oath of the Bleak Walkers subclass for Paladins to Baldur's Gate 3, heavily inspired by the homonymous Paladin subclass from Pillars of Eternity.
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This is my very first attempt at creating my own subclass for BG3/5e, which is heavily inspired by the Bleak Walker Paladin subclass from Obsidian's Pillars of Eternity. All features and abilities reference Bleak Walker spells, talents, items and lore from both PoE games, and aims to give Paladin players an additional "evil Paladin" choice without having to resort to oathbreaking. Mechanically, it borrows themes from Oathbreaker, Conquest and Treachery (UA), and in a roleplaying sense, you're less of a divine warrior and more of a merciless mercenary that neither requests nor gives quarter.
I've included abilities up to level 20 for this one, so feel free to use level cap mods if you want access to the ones above level 12. I will not be making a separate version with reduced level thresholds. That being said, I've tried my best to make it fun to play while retaining a sense of balance, and as it's not based on 5e or any other homebrewer's work, I'm very much open to feedback and ideas since this is in no way a finished product. I hope you enjoy it!
I would like to extend a special thank you to ThisRockIFound and Celes for providing feedback and additional help during development!
CLASS FEATURES
OATH SPELLS
3rd level: Inflict Wounds, Command
5th level: Crown of Madness, Darkness
9th level: Bestow Curse, Fear
13th level: Blight, Phantasmal Killer
17th level: Dominate Person, Artistry of War
NOTES
Since the idea behind the Bleak Walker is to terrify their enemies with their sheer presence and to end battles before they can even begin, gaining Expertise in Intimidation felt appropriate for the subclass. Enjoy an additional perk for your high Charisma!
NOTES
No Quarter is a bit different from other Channel Oath abilities, in that it's a directly offensive ability while most other grant buffs. Used properly, you can knock back several enemies to deal fall damage, or you can (hopefully) simply render an entire group of enemies Prone simultaneously.
NOTES
This one is heavily inspired by one of the central Bleak Walker abilities from Pillars of Eternity, and is probably your main source of burst damage to show your true might. If you have Advantage on your attack (and even if you don't, honestly), you can deal an absurd amount of damage if you pair it with a Divine Smite to fell a tough foe in one mighty strike. Mechanically, it's almost identical to the Oath of Treachery Channel Divinity spell Poison Strike, except that I split the 2d10 Poison damage into Fire and Necrotic, and removed the scaling bonus damage and replaced it with a thematic Sickened debuff to reproduce the debuff with the same name from PoE.
Uses VFX from Shivero's VFX library, so if you don't use that mod, no VFX will show up on your weapon.
NOTES
This one is inspired by the Bleak Walker talent with the same name, and one of my favorite Bleak Walker items in PoE, Death's Maw. Does what it says on the box so it doesn't really need clarification.
Rakhan Moor is one of the most famed battles in Bleak Walker history, and is referenced in both this feature and the one granted at level 15.
NOTES
Use this together with other items that increases your crit range (of which there are quite a few) and you'll make short work of any enemy you come across.
NOTES
*Requires a mod that allows levelling past level 12.*
As advertized, this is simply a buff to your Black Flames feature to make it even deadlier at higher levels.
NOTES
*Requires a mod that allows levelling past level 12.*
The capstone ability of Bleak Walkers is somewhat inspired by the one from Conquest. It's quite difficult to balance this one out, so feel free to offer feedback on how to make it better.
SUBCLASS-THEMED DYE
Uses the black and gray theme of the Bleak Walkers scalemail.
Can be found in the tutorial chest, and with numerous vendors throughout the game.
POTENTIAL ISSUES/DISCLAIMERS
• It seems like the Black Flames VFX won't show up on scimitars, which appears to be a problem with the game files themselves. If you really want to see the flames, you'll have to use another weapon.
• Despite it being only obtainable as a spell scroll and thus properly learnable only by Wizards, I added Artistry of War as a spell unlocked at level 17 since it felt too thematic to leave out. You're going to have to fight me on this one if you disagree.
INSTALLATION WITH BG3 MOD MANAGER
1.
Start BG3 Mod Manager and press the "Open Mods Folder" button on the top bar, or press Windows + R and type %userprofile%\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\.
2.
Open "OathoftheBleakWalkers.zip" and place "OathoftheBleakWalkers.pak" in the Mods folder.
3.
Refresh the mod list in BG3 Mod Manager by pressing F5, and move the mod from inactive mods to active mods in the mod manager window. If you encounter any issues, try placing it further down in the load order. Make sure you use the "Public" profile.
4.
Click "Save Load Order to File" in the top bar and launch the game.
CHECK OUT MY OTHER MODS:
Oath of Conquest FOR PALADINS
Graviturgy Magic FOR WIZARDS
Swarmkeeper FOR RANGERS
Circle of Stars FOR DRUIDS
Circle of Wildfire FOR DRUIDS
Chronurgy Magic FOR WIZARDS
Circle of Stormchasers FOR DRUIDS
Aberrant Mind FOR SORCERERS
College of Spirits FOR BARDS
Oath of Redemption FOR PALADINS
Lunar Sorcery FOR SORCERERS
Circle of the Shepherd FOR DRUIDS
Circle of the Blighted FOR DRUIDS
Inquisition Domain FOR CLERICS
The First Vampire FOR WARLOCKS
Clockwork Soul FOR SORCERERS
Wretched Bloodline FOR SORCERERS
Green Knight FOR FIGHTERS
Circle of Spores Enhanced
Resurrect NPCs
Non-Lethal Ranged Attacks and Spells