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File credits
Larian Studios - The Game Norbyte - Modding Tools ShinyHobo - Modding Tools
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Changelogs
Version 1.3.0
Spells unified into one version with better functionality, no more duplicate ability
Proper names & text added
Version 1.2.0
Adjusted implementation for better compatibility, progression edit removed
Version 1.1.0
Added Cleric version (progression edit)
Version 1.0.0
Initial release
Adds the the Harness Divine Power feature from Tasha's Cauldron of Everything optional rules:
Harness Divine Power (Paladin): - Costs bonus action + Channel Oath - Paladin Level 3: can restore 1 1st level spell slot per long rest - Paladin Level 5: can restore 1 1st or 2nd level spell slot per long rest - Paladin Level 7: can restore 2 1st or 2nd level spell slots per long rest
Harness Divine Power (Cleric): - Costs bonus action + Channel Divinity - Cleric Level 2: can restore 1 1st level spell slot per long rest - Cleric Level 5: can restore 1 1st or 2nd level spell slot per long rest - Cleric Level 6: can restore 2 1st or 2nd level spell slots per long rest
Notes: - Due to how these are implemented, the abilities will appear in the level-up screen before you can use all of them (Cleric level 1, Paladin level 3) and only unlock once you reach the appropriate levels.
This mod should be compatible with anything that doesn't change the passive effects of Divine Health or Domain Spells.