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Major code cleanup/rewrite (or so I like to believe) Fixed items such as robe of the weave & disintegrating nightwalker not cooperating, thanks Norbyte. Probably added more bugs (´。_。`)
Version 0.8.8.0
Added a new camp slot bag for the people who requested it. Works for armor to camp body and camp body to camp body, Same for Boots. +console message once commands are done to give feedback on things being done Still trying to fix other stuff...
Version 0.8.5.0
Fixed a lot of helmet baldness and invisibility related issues! Probably added some bugs, who knows, not me until you make 50 bug reports about it. (✿◕‿◕✿)
Version 0.8.2.1
Fixed infinite item giving. Added console commands to fix some things and add modded items if more are needed. Other minor code changes :tm:
Version 0.8.2.0
Added Potions to hide melee main hand and melee off hand
Version 0.8.0.0
Fix, uh, stuff and do things I don't remember
Version 0.7.0.1
fixed console spam & optimized description update for toggle items
Version 0.7.0.0
Added 4 new toggle items for chest/gloves/boots/cloak visibility, see video for showcase Added a lot of jank code so probably some new bugs...
Version 0.6.0.0
Dye on the skin now apply to equipped armor
Version 0.5.6.0
Vanity boots (camp boots) skin can now be applied to armor boots
Version 0.5.5.5
Items in the bag are now weightless
Version 0.5.5.0
Dyes now apply from the skin to the equipped item
Version 0.5.0.1
Fixed Icons
Tl;dr put skins into bags, skins get applied to your equipped armor pieces, works with modded items etc etc, vanity body stuff is treated as a body armor so you can slap vanity outfits into the bag and it'll get applied to your chest armor too.
See video
Put things into related bags to have their skin apply to your equipped armor.
Removing an equipped armor piece will restore its original visuals
Visuals will automatically be applied to new equipped pieces using the current skins put in the bags
Dye the skin, not the equipped armor
Each character will get the bags once you load. Same for all the other items
New in 0.7.0.0, toggle items for slots visibility!
Known "issues" :
Dual wielded weapon behave weirdly, I may be able to fix that by splitting the weapon bag into two separate ones.
Capes sometimes behave weirdly, but let's be honest you're going to hide them anyway...
NPC AND PARTY MEMBERS USING THE SAME ARMORS WILL ALSO HAVE THEIR ARMOR'S APPEARANCE CHANGED
Multiplayer, works for the host only, not sure if this can be fixed yet, see pinned post section for stuff i'm working on
CONSOLE COMMANDS : To enable the console in bg3mm :
Then launch the game, another windows will open, that's your console, load a save, focus the console windows, type enter once, when you see :
you're ready to enter commands.
In case you need to get more of the mod items : type !fallen_give_cslot_items
In case you want to delete all the mod's items to uninstall type !fallen_uninstall_cslot
To fix some things I may tell you to do (only if you used older versions) !fallen_nuke_cslot_vars
INSTALLATION : Requires: BG3 Script Extender You can easily install it via BG3 Mod Manager
Installation : use BG3 Mod Manager Uninstallation : Delete all bags somehow (use the trash can mod ideally), save, uninstall Compatibility : Everything, probably? :)
Credits : Norbyte for the Script extender, no script would be extended without him  ̄へ ̄ Laughing Leader for bg3mm Volitio for MCM and for being very cool Kvalyr cause I wouldn’t know how to mod this game if I didn’t look at their stuff khbsd and ghostboat for the bg3 mod helper vscode extension Kaz Frogs
Click on the big fancy and badly cropped donate image if you feel generous :P