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Psychotter

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Psychotter

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About this mod

Adds two unreleased fully customisable head meshes and one hairstyle to the CC. WIP.

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Changelogs
UPDATE #2 - added a separate version which works with Eyes of the Beholder. Requires it to work correctly - you can only install one version at a time, sorry!

UPDATE #1 - added the hair to githyanki and tiefling body 1.


The Sea Hag and Nightsong_OLD are two heads which exist in the vanilla files, unreleased and unfinished, along with the Sea Hair hairstyle, so I fished out the meshes and textures, cleaned them up, and made them available in the CC! These are only for human, elf, drow, and half-elf/drow currently - I will attempt to add them to other races. Please note that these are vanilla assets, I have tweaked them to make them useable but I will not be altering them in any way.

THE SEA HAG - available for Humans, Elves, Drow & Half-elves for now
- Labotor had added this to her mod here just for humans, but gave me permission to include it with this as I'm also porting it to other races (both mods are compatible!) Weighted, stole some animations off other vanilla assets, Frankensteined the eyelashes because the vanilla ones were broken, and tweaked the lipstick mask *slightly* (the textures are also vanilla, and were the only things that were mostly ready to use!)

NIGHTSONG_OLD - Humans, Elves, Drow & Half-elves for now
- This one was almost a fully functional head mesh right out of the gate, except it used Orin's white eye mesh. Gave her regular eyes and cleaned up her lipstick mask a LOT to give her a nice crisp lipstick line (the vanilla texture looked like she'd applied it with her eyes shut) but no other adjustments.

SEA HAG HAIR (aka HAIR_HUM_F_Rich) - Humans, Elves, Drow & Half-elves for now
- This gorgeous hairstyle was just sitting in the files unused - a CRIME! However I soon realised why, when I ported it into Blender and found out HOW unfinished it was, so it's taken a lot of tweaking to make it useable. Unfortunately it does NOT autosnap, which means I'm having to manually port it to be usable by every race (which I will do, please be patient, it's a slow process!). There will be some collar clipping with certain bulky armours - this is unavoidable with how I've had to weight it (but certain vanilla hairstyles also do this). I may, at Some Point(TM) go back to it and see if I can manually weight-paint it, but can't guarantee I will ever do it due to the sheer amount of hair in this mesh!

Please let me know about any issues with animation weirdness with this and I will attempt to fix it! You will need LOD settings on the highest level, otherwise the heads will float.


TO INSTALL:

- Unzip the .pak file and install with BG3 Mod Manager.


TO DO:
- Add icons to CC
- Modify for other races


Credit and massive thanks to the excellent folks in the Down By The River Discord for their help and patience, and to Padme4000 in particular for providing the tutorial code and Blender addons that made this mod possible!
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