Default: concentration requirements remain (except Staggering Smite, since the effect only lasts 1 turn)
No Concentration: no Smites have concentration
Individual changes:
- Divine Smite: added upcast damage to 5th and 6th level
- Searing Smite: no change
- Thunderous Smite: added upcast damage, +1d6 Thunder per level
- Wrathful Smite: added upcast damage, +1d6 Psychic per level; Frightened duration increased to 10 turns; Target makes a WIS save every turn to shake off the condition
- Branding Smite: fixed incorrect tooltip for 4th level
- Blinding Smite: added upcast damage, +1d8 Radiant per level
- Staggering Smite: added upcast damage, +1d6 Psychic per level
- Banishing Smite: added upcast damage, +1d10 Force per level; Banished duration increased to 10 turns; added some missing properties to the Banishing Smite container
- All Smites: enforce normal spell animations, which should hopefully override the Honour Mode animation swap.
Notes:
- This mod includes all changes to Wrathful Smite and Banishing Smite from my Wrathful Smite PHB & Banishing Smite PHB mods.
- I couldn't make a patch for my mod to support No Concentration Smites by BingoPajamas that wouldn't work on its own, so I made an alternate file; Since the author allows full modification & usage of their work, I've decided to just make an alternate version with that functionality.
If you don't want my upcasting changes, but do want no concentration Smite spells, please download their mod instead.
This mod should be compatible with anything that doesn't change the spell & interrupt effects of Divine Smite, or the spell & boost effects of Searing Smite, Thunderous Smite, Wrathful Smite, Branding (Smite Melee, Ranged, & Container), Blinding Smite, Staggering Smite, or Banishing Smite (Melee, Ranged, & Container).