Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 2.14
Support removed for Undying Light, Witch Knight, and Justicar. Per author, no longer needed.
Version 2.13
Updated Witch Knight and Undying Light.
Version 2.12
Fixed Dunamancy progressions pointing to an incorrect spell list, causing a crash.
Version 2.11
Added support for Green Knight.
Rolled Dunamancy patch into the main one. Delete old patches.
Added Magic Circle and Summon Construct to spell lists.
Version 2.10
Added support for The First Vampire.
Fixed a leftover entry in Dunamancy patch. Third level spells should show up now.
Version 2.09
I removed Witch Knight cantrips at some point. They're back in now.
2.05 Dunamancy: Removed a leftover file in the Dunamancy patch. Spell lists changed to just point to the 5e 13-20 ones. Which I should have done in the first place, less work for me. You may need to respec if you have a Graviturgy or Chronurgy Wizard past level 12. Removed 7th+ spell level entries as they shouldn't be needed anymore since it now just points to the standard Wizard spell list.
Spaghetti cleanups.
Version 2.08
Added support for The Undying Light.
Removed support for The Vampire Class as author added support themselves.
Version 2.07
Added support for Justicar - Rogue Subclass and The Vampire Class.
Added cantrips for Witch Knight that I may or may not have forgotten originally.
Added new spells: Infestation, Storm Sphere, and Vitriolic Sphere.
Version 2.06
Added new spells: Summon Aberration to Dunamancy, Disciple of Shar, Master, and Witch. Added Aura of Life to Master and Bladeweaver.
Version 2.05
Added support for Witch Knight, Master Class, and Sorcerer Subclass - The Bladeweaver.
Version 2.04
Dunamancy patch should now correctly have Wizard spells and not Sorcerer. Oops. Edit: fixed a missing quote that broke the whole thing. Also fixed a filepath issue that would have made the 7th+ level spells not work if you didn't also have the AIO installed (I forgot to rename a folder).
Version 2.03
Script Extender errors should all be fixed now. The Dunamancy wizards are a pita so they're in a separate file (I still love them).
Version 2.02
Script Extender errors hopefully resolved in 2.02. I'm not seeing any more on my end.
Fixed some little errors.
Version 2.01
Support for Mutant added.
Individual patches archived. Going forward I will only be maintaining the AIO. This is easier for me and keeps a neater load order. Remove any old patches you have. You do not need every mod on the list to use the AIO, the script will check if you have a mod installed and then add spells to that mod's spell list if you do. If you do not have a mod installed, it skips it.
Forgot a few of the newer spells. Added Antagonize and Alter Self to spell lists.
Version 2.0
Changelog in sticky.
Added Tenser's Transformation and Foresight to level 6+ spell lists.
Added an AIO patch. Use it or the optionals, not both.
Most classes natively support 5e Spells, these are patches for the ones that don't. You still need the original mods. Requires Script Extender.
Load patches after 5e Spells and class mods. Patches are now an AIO file. This makes for a neater load order and less for me to maintain. Going forward only the AIO will be maintained, old patches will be archived. If you're looking for compatibility with PF2e 7th+ level spells, patch is available here.
I'm happy to take requests for patches but make sure the mod actually needs one first. Only classes that do not use standard spell lists need to be patched, e.g. most Sorcerer and Wizard mods are already compatible. I've gotten way too many requests for mods that are already compatible, so please respect my time and load the class up to check if it needs a patch before requesting one.
Chronurgy and Graviturgy are patched in a separate file. Because of the way the original mods were made, there isn't a good way to include them in the AIO as the spell lists use the same UUIDs and the two mods conflict with each other. This patch also fixes the issue with the original spell lists where Dunamancy spells would only show up for the level of the spell, e.g. you couldn't take the level 1 Dunamancy spells once you unlocked level 2 spells. This has to override the level 13-20 progressions to add support for level 7+ spells so make sure you load the patch after them.
I'll remove patches if the authors add compatibility themselves.