Mod articles
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Abilities common to all Gunslingers
Active Abilities
Summon Armory Chest - lvl 1 - Summon a chest containing the scaling versions of your weapons and the templates to make new weapons using the forge system.
Gunslinger Focus - lvl 7 - You focus your eye, mind, and heart and restore your Ka.
Gunslinger Escape - lvl 18 - spend an action plus 4 Ka to go Invisible and gain resistance to all damage except force
Passive Abilities
Gunslinging - lvl 1 - Includes gun proficiency, gun pointblank (no disadvantage at close range), and evasion.
Reload Trick - lvl 6 - Decrease reload times on firearms. Changes the dual reload ability from 1 AP to 1 Ka.
Ka Conduit - lvl 14 - restore 4 Ka at the beginning of combat
Gunslinger Vigor - lvl 15 - makes you immune to lethargy afte... -
Mod Requirements
These mods are absolutely required. Many different things will not work without them.
Elemental Spells - Chromatic Spells
Shivero's Icon Library
VFX Library by Shivero (Part 1)
Vlad's Grimoire - Spell VFX Library
These mods may be optional depending on which subclass you are playing.
Valkrana's Spellbook - required for DIRGE only
For level 13+ progression Expansion is the recommended and supported mod for Gunslingers. If you choose to use Unlock Level Curve instead you may miss out on some progression elements from the vanilla classes some of my subclasses are based on.... -
Gunslinger weapons - the forge - and you.
Beginning with update 1.9.0.0 you now have two options for equipping yourself with Gunslinger weapons.
Option 1 - Scaling Gunslinger Weapons
Scaling gunslinger weapons will be in your inventory on character creation and additional types (rifle, shotgun, pistol) are available in your armory chest. The armory chest spell is granted to you at level one and will be on your hotbar. Just click it and a temporary chest will be summoned in your inventory. From the chest you can grab a 2nd pistol, or get a rifle or shotgun. The scaling weapons will have a passive effect on them called "Stalwart". The weapons will automatically gain a +1 increase to attack and damage rolls every 3 levels starting at level 3 (+1) and going up to level 9 (+3).
Option 2 - The Gunslinge... -
A Deadeye uses Dexterity as their primary ability score.
Progression is mostly like Rogue Assassin with some extra goodies thrown in.
Proficiencies
This subclass shares all the same proficiencies as Rogue, with the addition of Heavy Crossbow which is the "real" weapon type behind the 2h guns.
Deathwish and Heartpiercer
The Deadeye begins the game with a "western" sniper rifle called "Deathwish" and a pistol/blade called "Heartpiercer" which is equipped in the melee slots (much like the Gunbreaker). You will want to summon the Deadeye armory chest asap to get a second Heartpiercer so you can dual wield them. These weapons will level scale with you well into Act 3 where you can purchase a final Legendary version from a vendor in Lower City.... -
Stats
The Gunzerker is a STR/DEX/CON based subclass that closely resembles a Barbarian Berserker but also has some unique abilities.
Proficiency
The Gunzerker shares the same stat priorities and proficiencies as a Barbarian Berserker. The Guzerker should never use any weapon other than the Gunzerker Gunblade which is a 2h greatsword.
Unique Gunzerker Weapon, The Gunzerker Gunblade
The Gunzerker uses a special greatsword with firearm parts attached to it, this weapon is called a Gunblade. Most Gunzerker ranged attacks are limited to 9m. This is a tradeoff since having a gun attached to a greatsword would make it rather unwieldy and inaccurate. Also the ammunition is quite large in order to facilitate the special shots, think of them as being a... -
This is a DEX/WIS based ranged damage class.
Progression is like a hybrid of Shadow Monk, Rogue Assassin, and Ranger Gloomstalker.
Proficiencies
The Way of the Gun has few proficiencies, they are an unarmored class and only need to use their guns which they are innately proficient with. That said they do have the unarmored defense bonuses that Monks have.
Finger Guns
The Gunjitsu practitioner begins the game with their "finger guns". They are basically invisible revolvers. If you find that to be too silly, you can grab a set of regular Gunslinger revolvers from the Emerald Grove.
Progression
Gains the standard Gunslinger progression abilities in addition to the following. Abilities with no description will be either a Mo... -
The Gunslinger is DEX based subclass that uses firearms and has access to Fighters ranged Battle Master maneuvers.
Charisma is your spellcasting ability, it is not currently used often but you should not ignore this stat. It does add bonus damage to the Kill With My Heart ability.
Smites
Ranged FORCE damage smites (normal and critical) as reactions are available on all ranged attacks except Trick Shot and Banishing Shot.
Proficiency
The Gunslinger is proficient with firearms, medium armor, and simple weapons. There is nothing preventing you from using a longbow or a sword and shield and/or wearing heavy armor, but it will require taking Feats. Your guns are the tools of the trade, a Gunslinger needs little more than that.
Un... -
This is a WIS based healer/support class.
Proficiency
The Gun Saint is proficient with firearms, heavy armor and shields.
Gun Saint Revolver/Shotgun
All new Gun Saints begin the game with a a pair of revolvers and a shotgun. These weapons will level with you and the attack rolls use Wisdom instead of Dexterity.
Progression follows a somewhat altered Life Cleric progression and the subclass gains weapon imbues from a bespoke selection of spells. You will be
given opportunity to add/remove/change spells every level.
Level 1
Weapon Bond - Just the standard bond, but for ranged weapons. This is to keep you from being disarmed.
Healing Shot - This has the same functionality and takes the place of Healing Word
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This is a INT based magical damage based class.
Progression follows a somewhat altered Evocation Wizard progression and the subclass gains weapon imbues from a bespoke selection of spells. You will be given opportunity to add/remove/change spells at every level.
Proficiency
The Gun Mage is proficient with firearms, daggers, and quarterstaves.
Gun Saint Revolver/Shotgun
All new Gun Mages begin the game with a a pair of revolvers and a shotgun. These weapons will level with you and the attack rolls use Intelligence instead of Dexterity.
Level 1
Weapon Bond - Just the standard bond, but for ranged weapons. This is to keep you from being disarmed.
Level 2
Sculpt Spells - Evocation Wizard passive
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Stats
The Gunbreaker is a STR/CON based subclass that has access to Fighters Champion passives. Gunbreaker "ranged" attacks use STR for attack and damage rolls.
Proficiency
The Gunbreaker is proficient with heavy armor, shields, Gunblades and other martial/simple weapons. The Gunbreaker should never use any weapon other than the Gunblade. You are intended to wield a Gunblade with a shield, but you can use it as a two handed weapon or even dual wield them if you want. Other than offhand damage there's no advantage to dual wielding in terms of special shots, they all use main hand ammo and are restricted to the main hand Gunblade. You can however use offhand ammo for the regular melee/ranged attacks.
Unique Gunbreaker Weapon, The Gunblade
The Gunbr... -
This is a CHA/DEX based subclass that specializes in necrotic effects and influence over life and death. Using Bardic magic to pierce the veil between life and death the Dirge can harm enemies and summon undead hordes to assist them. Especially accomplished Dirge's can even focus their song and their willpower to bring an ally back from death.
The Dirge shares many similarities with the Necromancer and even gets access to Necromancer subclass features at later levels. You might consider this subclass as being a kind of Necromancy Lore Bard.
Proficiency
The Dirge is proficient with firearms, medium armor, and simple weapons. There is nothing preventing you from using a longbow or a sword and shield and/or wearing heavy armor, but it will require taking Feats....