About this mod
Adaptation of 5e Grave Domain for BG3
- Requirements
- Permissions and credits
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Translations
- Portuguese
- Mandarin
- Changelogs
This subclass mod was done as yet another collaboration with the ever talented Shayedd who has done the adaptation of the class to BG3 and supplied the icons. A couple major changes were made in order to better fit, and feel better to use, in BG3 rather than tabletop. And a note from her on that:
"Grave Domain was the domain I was most excited to adapt for BG3 and it’s finally here! Grave Domain 5e RaW is just so unplayable to me in BG3 but I’ve always truly loved it and wanted to find a way to make it work. Obviously there’s quite a few changes for this one from 5e. To me the aesthetic of the domain has always felt really close to nature as a death and decay theme so that’s what I went for here. One of the things I’m most excited about with this release is our special Easter egg cantrip “Dead People Tea”. I’ve been watching Critical Role for 9 years now and this is kind of my tribute to the 9 year anniversary and to my favorite Firbolg Cleric, big love to all my fellow Critters ❤️ I hope y’all enjoy playing this as much as I do and as always send all the love and praise to Skye for working with me on this and being an amazing collaborative partner as always - Shayedd"
Requirements
You NEED VFX Library by Shivero. I'm putting this first to make it absolutely clear that I do not know what will happen if you try to use it without it as testing gave mixed results. Maybe it will just look janky, maybe it will crash instantly. You NEED it.
Grave Domain
Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse’s workings. To resist death, or to desecrate the dead’s rest, is an abomination. Deities of the grave include Kelemvor, Wee Jas, the ancestral spirits of the Undying Court, Hades, Anubis, and Osiris. These deities teach their followers to respect the dead and pay them due homage. Followers of these deities seek to put restless spirits to rest, destroy the undead wherever they find them, and ease the suffering of dying creatures. Their magic also allows them to stave off a
creature’s death, though they refuse to use such magic to extend a creature’s lifespan beyond its mortal limits. - Xanathar's Guide to Everything
-1st Level: Bane, False Life
-2nd Level : Ray of Enfeeblement, See Invisibility
-3rd Level: Vampiric Touch, Speak with Dead
-4th Level: Blight, Vampiric Touch
-5th Level: Greater Restoration, Grave Contagion(See Below
1st Level
-Circle of Mortality: You manipulate the line between life and death to prevent your allies from crossing over. Whenever a nearby(18m) ally is at less than 10% of their maximum health any healing they receive is maximized. You also learn the 'Spare the Dying' Cantrip with a 30ft/9m range
- Gravekeeper's Vigil: At 1st level, you gain the ability to channel the protective energies of the grave to shield yourself and your allies from harm. As a reaction when you or a creature you can see within 30 feet of you takes damage, you can use your reaction to grant resistance to that damage type until the start of your next turn. You can use this feature a number of times equal to your Wisdom modifier, and you regain all expended uses when you finish a long rest.
-Dead People Tea Cantrip: Once per short rest you create a health potion in your inventory according to your character level.
Level 1-3: Potion of Healing
Level 4-6: Greater Potion of Healing
Level 7-9: Potion of Superior Healing
Level 10-12: Potion of Supreme Healing
2nd Level
-Channel Divinity: Path to the Grave: Starting at 2nd level, you can use your Channel Divinity to mark another creature’s life force for termination. As an action, you choose one creature you can see within 30 feet of you, cursing it until the end of your next turn. The next time an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack’s damage and then the curse ends.
6th Level
-Necrotic Bloom: At 6th level, you gain the ability to decompose the death around you. As an action you can touch a corpse and cause it to flower into Plant Growth. You also gain Mielikki’s Steps causing you and all nearby allies to be immune to difficult terrain for 10 turns. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.
8th Level
-Potent Spellcasting
9th Level
-Grave Contagion: Contagion is thematic and cool and useless in BG3. So Grave Contagion works differently, you choose one of the diseases that Contagion can normally inflict and automatically give it to an enemy for 3 turns or until they succeed on a con save at the end of their turn. This gives at least one turn of the disease's effects without the whole 3 turns of waiting to maybe benefit that the base game contagion has.
12th Level
-Keeper of Souls: At 12th level, you can seize a trace of vitality from a parting soul and use it to heal the living. When an enemy you can see dies within 30 feet of you, before the end of your turn you may heal yourself or one ally of your choice that is within 30 feet for a number of hit points equal to your level plus your Wisdom modifier. Once you use it, you can't do so again until the start of your next turn.
Compatibility
Using the Compatibility framework you should have no conflicts and issues but if I am made aware of any thing I will fix it asap
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If you enjoy this or any other mod I make I would appreciate any small donations to my KoFi you feel able to make so that I can keep creating things for this game we love. Any small requests just feel free to ask and for larger class requests I'm often available for commissions if you contact me via discord at Skyeborne