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Changelogs
Version 2.1
Light - fixed Phalar Aluve missing from edits
Version 2.0
rebuilt mod. major code clean up for compatibility, add-ons are modular.
Version 1.3.1
Main File - fixes everburning blade in main version. alt versions were unaffected. DW EVERYTHING - fixed invisible weapons (see sticky for more details)
Version 1.3
corrected missing overwhelm passive from flails. updated alt versions. 2h was tweaked to instead of removing 2h, all 2h were made versatile with versatile damage. 2h version largely untested.
Version 1.2
changed weapon ability application. should fix seeing duplicates in tooltips. thanks to Tilith for pointing it out.
Version 1.1
Think I found the unique/named weapon entries. MAY work across the board now.
Apparently when using dual wield, off hand weapons do not give their standard weapon skills.
Now they do.
Skills won't double up, eg, if you you dual daggers, you dont get two piercing strikes. Using weapons that provide the same skill will just overlap.
Optional files for making all 1h weapons light (makes every 1h dual wieldable) and one for making all 2h light (very unbalanced, but functional).
Load optional files after main mod. Optional files will work standalone, as well, for those interested.
Far as I can tell, this seems compatible with Better Dual Wielding by TumblingLemmings, which really helps DW shine. Suggest to load after this mod, just in case.