I would like to acknowledge Nitreaux for first bringing this subclass to BG3. I normally steer away from releasing mods that overlap with the community's existing work, but my implementation is quite different from theirs, and very close to RAW, so I think they can coexist happily. This is a weak subclass, but I think it plays out nice visually.
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5e Path of the Storm Herald - Barbarian Subclasss ITA
Changelogs
Version 1.9.0
Patch 7 Comptaible - Update Improved UI, continue to use Compatibility Framework + Community Library
Version 1.2.1
clean up subclass icons
Version 1.2.0
updated subclass icons
Version 1.1.0
updated subclass icons
Version 1.0.0.1
Fix crash on game load
Version 1.0.0
Initial release
This mod will be Nexus-exclusive (Third Party) until the new Toolkit offers import features or I find the time to completely rebuild it.
This mod officially supports progression to Level 20 with Expansion. Other similar mods will probably work, but I am not testing them.
For the best tabletop Barbarian experience in BG3 I highly suggest you also use a mod that implements Reckless Attack properly. I recommend mine.
IMPLEMENTATION: Rules as Written. For the Sea Environment Rage, if you want to trigger the free lightning attack, target an enemy in the radius with your Rage, otherwise target yourself.
KNOWN ISSUES: BG3 will not allow you to use a LevelMapValue past 12th level, so the scalable values are instead indicated in a TooltipWarning statically, instead of dynamically the normal Tooltip area.
IMPLEMENTATION: Modified for BG3 gameplay. Desert will offer the damage resistance and immunity to Burning, and the touch spell can target an object to burn it or yourself to ignite your weapon (using the dipped in fire mechanic). Sea will offer the damage resistance and immunity to Shocked, and accelerate your movement speed in water-based surfaces. Tundra offers the damage resistance, and the touch spell will freeze a wet 5' surface on the ground.
IMPLEMENTATION: Rules as Written.
IMPLEMENTATION: Rules as Written. For the Tundra effect, you will get a temporary spell that must be used right after you Rage, and must target a creature that was inside your aura radius when you Raged. If you take any other action or move before you cast this, it will disappear (since it is linked to the initial Rage action).