0 of 0

File information

Last updated

Original upload

Created by

Laruses

Uploaded by

Lynstence

Virus scan

Safe to use

About this mod

Adds additional silent options for character voice selection.

Permissions and credits
Changelogs
Adds voice entries with empty speaker IDs. Tavs/Durges/guardians with it selected will be completely silent.

It works how you'd expect. Still, expect wonkier cutscenes the more a character is meant to talk.

Here are additional answers to some possible questions:
  • Does it replace or otherwise alter any of the existing voices? No.
  • Will the narrator, or any of the NPCs or hirelings be silent as a result of this mod? No.
  • Spell SFX and combat sounds? E.g. "ignis," "umbra." Voice components will be silent.
  • Point & click or selection? E.g. "These boots have seen everything." " Have to keep going." Will be silent, even if you have voice frequency set to "always." But of course, everyone else will talk.
  • Vocal reaction/grunts? E.g. upon being hit, upon crouching, upon entering fog/darkness. Will be silent.
  • Story related cutscenes? E.g. gith choke point: "Taking on that lot will be suicide. At least, for now." Cutscenes will trigger, it'd just be without voice or lip sync.
  • Overhead text and barks? E.g. "Ngh. My head..." "This ship will not survive another dragon attack..." Won't speak and won't have facial performance, but the overhead text stays the same.
  • Gameplay effects? To remain versatile - none. You can cast spells as usual, ones with vocal components or without.

*Durge option is sandwiched between voice 4 an voice 5 instead of at the end. I don't know why.
*Silencing the guardian isn't recommended. May distrupt cutscenes.


GITH PATROL CUTSCENE:
  翻译: