File information

Last updated

Original upload

Created by

OathkeeperOfTarth

Uploaded by

OathkeeperOfTarth

Virus scan

Safe to use

About this mod

Adds Dame Aylin's head, skintone, and hair to the Body Type 3 human, half-elf, and aasimar character creation options. Also adds Aylin as a customisable Origin with custom full-body textures.

Permissions and credits
UPDATE: New mod version available

You can now find a completely standalone version of this mod in the files. It has no prerequisites.

The new version of the mod adds Aylin's head, hair, skintone, and gold tattoo colour to elf, human, and half-elf Body Type 3 CC options (as well as optionally the Aasimar from the "Half angel" mod).

For playing with the full custom appearance, Aylin is now available for selection as an Origin Character. Her race and class and appearance are customisable (though not her body type, and race choice is limited to the ones that have the custom head added), but she will have "Aasimar" and "Paladin of Selûne" tags for dialogues no matter what you pick. She has no other special properties. This Origin will also work with the custom Aasimar race mentioned above.



The custom textures have been remade to be higher resolution and to use the VirtualTexture format. The colour of the kintsugi is once again tied to the Horn colour, which has been added to humans, elves, and half-elves for this purpose. This time, the colour will be seamlessly applied to the entire face and body and it is completely independent from body tattoo colours.

I also recommend Vestments of the Faithful if you want her lovely armour to complete the look.

Note: if you see a "Choices pending" warning while editing the Aylin Origin, simply go into Edit Appearance, and re-select the Aylin Head. The warning should then go away.






Old version (UniqueTav):

Tested and works as-is with Patch 7, but make sure to update Trips' Old Shader Pack.

This mod features custom textures and a body tattoo atlas that enable full-body kintsugi-like scarring a la Dame Aylin, for use with the Unique Tav framework. It is intended for use on Body Type 3 and will connect to the default Aylin face scars if you have applied them via some other mod.



The .pak portion of the mod adds Aylin's head, facial kintsugi, and Nightsong hairstyle to the following races:



The facial scar colour is editable using the Horn colour menu, which has been added to the Human and Half-elf character creation menus (and which is present by default in the custom Aasimar race mod). The Horn Tip colour selection does nothing - for now.



The Dame Aylin NPC head mod by Elmvick was the inspiration for this mod.

Note that as with all UTav overrides, the body tattoo and textures, once unzipped in the data folder, will show up on (almost) every player character in every save file. You will need to (temporarily or otherwise) remove them from the game data folder/overwrite them with the original UTav data if you wish to disable them. Due to the body tattoo implementation, I am at the moment sadly unable to support the custom Aasimar race from Whispers of the Divine. This mod is compatible with the Body Tattoo Switcher mod, including the tattoo colour changing.

Requirements:

BG3ModManager

Unique Tav - install the base Unique Tav PAK (via mod manager) and Unique Tav Data (by manual unzip into game data folder)

Baldur's Gate 3 Mod Fixer
ImprovedUI ReleaseReady (install with ImprovedUI Assets for displaying custom icons)
Trips' Old Shader Pack

[OPTIONAL] Half angel (Aasimar 5E) - [V8 Base - Unique Tav Mod Required HOTFIX] and the Unique Tav patch [Utav Patch - Load this after aasimar race], if you want the custom race

Installation instructions

AFTER you have installed the UTav data files, unzip the Aylin kintsugi texture data files into your root game folder, e.g.
[drive]:\SteamLibrary\steamapps\common\Baldurs Gate 3\ and confirm overwrite when prompted.

Install the main mod .pak file via BG3 Mod Manager.

Recommended BGMM load order:

  • Aasimar (optional)
  • Unique Tav
  • Aasimar Unique Tav patch (optional)
  • This mod

[OPTIONAL/ADVANCED] Changing the Body Tattoo Colour

NOTE: Using Magic Mirror Menu makes this easily possible in-game!


By default, any body tattoo will be black and non-metallic, and due to the way the game handles this it is not editable via the character creator. Changing the colour is somewhat involved, and includes manual file editing of prerequisite mods, as well as unpacking and repacking them. This mod by default includes a Unique Tav patch for setting the colour of Human and Half-elf body tattoos to gold. Due to modder permissions I am unable to provide a custom Aasimar race patch at the moment and you will need to do it yourself.

If you want to edit the Human and Half-elf colours, unpack the Dame Aylin Kintsugi .pak using BG3 Multitool. If you want to edit the custom Aasimar colours, you will have to unpack the Half angel mod Utav Patch .pak.

Inside the unpacked folder, navigate to Dame_Aylin_Kintsugi\Public\unique_tav\Content\[PAK]_CharacterVisuals or
Aasimar_-_Unique_Tav\Public\Aasimar - Unique Tav\Content\[PAK]_CharacterVisuals, where you will find files dedicated to each race. Open and edit _HalfElves.lsf.lsx, _Humans.lsf.lsx, and/or _CustomAasimar.lsf.lsx.

Within each file, locate the node corresponding to your desired Tav preset, e.g.

Humans_Female_Strong_Player
HalfElves_Female_High_Player_Strong
Human_Female_Aasimar_Player_Strong

Edit the following three parameters in each of these nodes:

<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="True" />
<attribute id="Parameter" type="FixedString" value="TattooMetalness" />
<attribute id="Value" type="float" value="1" />
</node>

Change the above value from the default "0" to "1".

<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="True" />
<attribute id="Parameter" type="FixedString" value="Reflectance" />
<attribute id="Value" type="float" value="1.6" />
</node>

Change the above value from the default to "1.6".

<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="True" />
<attribute id="Parameter" type="FixedString" value="BodyTattooColor" />
<attribute id="Value" type="fvec3" value="1.00000000 0.67954250 0.00000000" />
</node>

Change the above value from the default "0 0 0" to "1.00000000 0.67954250 0.00000000" - or any other sRGB colour value you want. 
The sRGB value given in this example is intended for the body tattoo to match horn colour presets Yellow 5 and Yellow 6 for the most complete Dame Aylin™ experience.

After this, repack both your edited mod folders using the BG3 Multitool and install the mods using the BGMM.



I created this mostly for myself and this is the first mod I've ever published. I hope you have fun with it and enjoy the extra ~*~Resplendence~*~ added to your new BG3 playthrough!
  翻译: