About this mod
Implementation of Zeal Domain from Plane Shift: Amonkhet by Wizards of the Coast
- Requirements
- Permissions and credits
-
Translations
- French
- Changelogs
Jevanoff and I have implemented these domains for Baldur's Gate 3:
- Ambition Domain: Here
- Solidarity Domain: Here
- Strength Domain: Here
- Zeal Domain: You are here!
Compatibility Framework support implemented by the amazing Xarara, in Compatibility Framework Subclass Patches
Alternative compatibility support in Subclass Compatch
This subclass has progression to level 20. You don't need a mod to increase the level cap, you just won't get the level 13-20 features
Subclass Features:
- Implementation notes:
- Rules as written
- Progression:
- Level 1: Learn Searing Smite & Thunderous Smite
- Level 3: Learn Magic Weapon & Shatter
- Level 5: Learn Haste & Fireball
- Level 7: Learn Fire Shield: Warm & Freedom of Movement
- Level 9: Learn Destructive Wave & Flame Strike
- Implementation notes:
- Rules as written
- Implementation notes:
- Rules as written
- Since this is a copy of War Domain's War Priest feature, I've just copied it from War Domain
- Progression:
- Level 1: Gain Priest of Zeal & Priest of Zeal Charges equal to your Wisdom modifier (minimum of 1)
- Implementation notes:
- Rules as written
- Since this is a slight alteration of Tempest Domain's Destructive Wrath feature, I've just mostly used what was already there
- Progression:
- Level 2: Gain Consuming Fervor
- Implementation notes:
- Rules as written
- Since this is a slight alteration of Tempest Domain's Thunderbolt Strike feature, I've just mostly used what was already there
- Now has a toggle to turn it off, as demonstrated in Tempest Cleric - Thunderbolt Strike Toggle
- Progression:
- Level 6: Gain Resounding Strike
- Implementation notes:
- Rules as written
- Fixes base game bug allowing Divine Strike to be used multiple times per turn
- Fixes base game incorrect icons
- Extra damage is magical
- Extra damage increases at level 14
- Progression:
- Level 8: Gain Divine Strike: Weapon
- Level 14: Divine Strike: Weapon damage increases
- Implementation notes:
- Since true rules as written is either impossible or beyond my abilities, I've had to make some changes, but I've kept most of the functionality
- Once per long rest, when an attack takes you to 0 hit points, the attacker will take 5d10 Fire damage & 5d10 damage of your main melee weapon's type
- This is a passive that can be toggled off
- Progression:
- Level 17: Gain Blaze of Glory