About this mod
Eyes of a subtle nature. A set of 65 softer, more natural colors to expand the vanilla eye color palette.
- Requirements
- Permissions and credits
- Changelogs
FOR THIS MOD: Expect full compatibility but let me know if you have any problems. Please uninstall the Races.lsx beta.
Can you ever really have enough eye sets? I think not.
Subtle Nature is a 65-piece eye color palette made to expand out the existing color options in the vanilla game: something that's a little less saturated, a little more natural, but still embraces the fantasy of the Forgotten Realms. Here's a couple of things you can find with this eye set:
- Less saturated color palettes, for a more natural look
- Brighter Githyanki- and Tiefling-specific palettes, for FUN! (sorry dragonborn for always forgetting you)
- Sclera color that's consistent with vanilla, but with reduced redness for the lightest colors to avoid that bloodshot look
- Darker, more pronounced limbal rings
- Glow support on Tiefling eye palette colors
- Multiple language options
- BETA: Races.lsx edits so Subtle Nature eyes can be added to the default eye color lists for each race, except Dragonborn (sorry)
⭐HOW TO INSTALL⭐
Comes in a pak file. Place in your Mods folder. Export to the game with your mod manager of choice. (I recommend BG3MM.) Please see the 'Races.lsx Beta' section for its specific installation instructions.
For manual installation:
<node id="ModuleShortDesc">
<attribute id="Folder" value="robogena_SubtleNatureEyes" type="LSString" />
<attribute id="MD5" value="" type="LSString" />
<attribute id="Name" value="Subtle Nature Eyes" type="LSString" />
<attribute id="UUID" value="1f11c512-5c14-4459-9379-4039773a6a91" type="FixedString" />
<attribute id="Version64" value="36310271995674624" type="int64" />
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" value="robogena_SubtleNatureEyes_RacesLSX" type="LSString" />
<attribute id="MD5" value="" type="LSString" />
<attribute id="Name" value="[BETA] Subtle Nature Eyes -- Races.lsx Patch" type="LSString" />
<attribute id="UUID" value="304267db-19c9-4162-ba4a-e2accb1d3f7c" type="FixedString" />
<attribute id="Version64" value="36028797018963968" type="int64" />
</node>
⭐CUSTOM CONTENT USED⭐
'Bia' head from Hearts' Heads
'Mintharpy' hair from Honey's Hair Kitchen
Underdark Palette
'Zafira Scars' head from PseudoKociara's New CC Head Presets
'Mizora' hair from Mizora and Nere's Hairstyle
Githyanki Palette
'Qa’leth' head from Labo's Misc Faces (Laboutique)
'Hair 2' from Tav's Hair Salon
Tiefling Palette
'Helgi' head from Kylin's Heads
'Izzli Hair 02' from Izzli's Snazzy Salon
'Horns 7' from Horns of Plenty
⭐RACES.LSX BETA⭐
Modded eye colors will always show up in the 'all eye colors' section no matter what, but by editing Races.lsx, you can add eye colors to each race-specific color list. I've included an edited vanilla Races.lsx with lore-friendly Subtle Nature additions and corrections to some of the worst-organized lists. If you try it out, let me know what you think! I don't know if it's too cluttered or not.
DISCLAIMER #2: THE OPTIONAL BETA FILE IS INCOMPATIBLE WITH PADME'S PATCHES FOR CC MODS OR ANYTHING ELSE THAT NEEDS TO EDIT RACES.LSX. ONLY INSTALL THIS IF YOU UNDERSTAND THESE COMPATIBILITY ISSUES.